Leeroy, lawful male redguardian Thalmor ------.- - |.......q| |@......q| |@g......| ---------- [Leeroy the Concordate Agent] St15 Dx8 Co7 In12 Wi6 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 87% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 90% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 260) The following skill became untrainable after a while: saber (turn 33383) The following skill couldn't be trained before a certain turn number is reached: saber (turn 19994) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57540 Monster spawn increase reached its maximum at turn 184950 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1044576 The monster class that cannot be genocided was snake The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: volt fungus (freq bonus 64) The monster species that spawned more often: baptist lankly (freq bonus 4) The monster species that spawned more often: little troll (freq bonus 24) The monster species that spawned more often: klieau manticore (freq bonus 10) The monster species that spawned more often: demythologize confutable (freq bonus 12) The monster species that spawned more often: super-old asshole teacher (freq bonus 3) The monster species that spawned more often: small chickatrice (freq bonus 36) The monster species that spawned more often: non-mad bulb (freq bonus 12) The monster species that spawned more often: karmic patch (freq bonus 6) The monster species that spawned more often: human monkey (freq bonus 16) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 18) The monster species that spawned more often: pizzazz atomy jujuism carlo spectrography (freq bonus 4) The monster species that spawned more often: huge grey bat (freq bonus 6) The monster species that spawned more often: deep targetter (freq bonus 8) The monster species that spawned more often: fomentation capmaker (freq bonus 8) The monster species that spawned more often: youthen slopwork (freq bonus 12) The monster species that spawned more often: flipped cayenne (freq bonus 4) The monster species that spawned more often: stainable conservator (freq bonus 6) The monster species that spawned more often: reticent anodally (freq bonus 96) The monster species that spawned more often: decennial abc (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 5) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 5) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 24) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: ghetto force fungus The monster species that never randomly spawned: bitch hound The monster species that never randomly spawned: soil guatemalan The monster species that never randomly spawned: destructive spirit The monster species that never randomly spawned: slow shadow sword The monster species that never randomly spawned: restoring hanger hosteling The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: Mad Bucking Fastard The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: eldritch fungus The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 18) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 154) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 21) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 11) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 10) Trap randomization happened for 1 in 343 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (426) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (grimace helmet) * skullcap (poor helmet) * flack helmet (failuncap helmet) * crystal helm (etheric helmet) * mining helm (golden helmet) * field helm (full helmet) * helm of safeguard (visored helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (uncanny gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (imaginary heels) * boots of safeguard (irregular boots) Scrolls scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (ISAY INAY) scroll of phase door (TEENAGE MUTANT UGLY THINGS) scroll of standard id (ZARRO BOOGS) scroll of cure (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of extra healing (PRINTING CONDEMNED THEIR DUMB MANS) * scroll of greater mana restoration (ASHPD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.