Leeroy, lawful male redguardian Thalmor -@--- |.@.| |...- |.B.| ----- [Leeroy the Concordate Agent] St6 Dx9 Co9 In13 Wi7 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 164 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 42% Armor drop chance was reduced to 34% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 247) The following skill became untrainable after a while: sexy flats (turn 19089) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 17997) Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79574 Monster spawn increase reached its maximum at turn 131699 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 514221 The monster class that cannot be genocided was worm The monster class that was spawned more often: fungus or mold (freq bonus 8) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 96) The monster species that spawned more often: local rescinding maleficence (freq bonus 9) The monster species that spawned more often: Fahrtum (freq bonus 40) The monster species that spawned more often: phantom ghost (freq bonus 80) The monster species that spawned more often: Orcus (freq bonus 9) The monster species that spawned more often: freeze bug (freq bonus 18) The monster species that spawned more often: greater hell spawn (freq bonus 22) The monster species that spawned more often: Uniform Kaptain (freq bonus 11) The monster species that spawned more often: rebel ogre (freq bonus 72) The monster species that spawned more often: symmetric meniscectomy (freq bonus 22) The monster species that spawned more often: trap warp fungus (freq bonus 18) The monster species that spawned more often: cancer research lady (freq bonus 20) The monster species that spawned more often: venom trove (freq bonus 52) The monster species that spawned more often: breakoff force fungus (freq bonus 9) The monster species that spawned more often: revolutionist outlaying overshadowing (freq bonus 26) The monster species that spawned more often: The Invisible Man (freq bonus 20) The monster species that spawned more often: endorsement obnoxiety sphere onyx nibbed densely (freq bonus 26) The monster species that spawned more often: uncondensed fixe temperamental (freq bonus 80) The monster species that spawned more often: shale throng (freq bonus 54) The monster species that spawned more often: Marleen (freq bonus 20) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 10) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: ribaldry indianan The monster species that never randomly spawned: attackingly junketeer starlit The monster species that never randomly spawned: aurora bomber The monster species that never randomly spawned: pulchritude glady capitate The monster species that never randomly spawned: dull force fungus The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: dimmer ant The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: millivolt landholder The monster species that never randomly spawned: dark mold The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 20) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 23) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 43) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Trap randomization happened for 1 in 259 traps Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (secret helmet) * skullcap (black helmet) * flack helmet (rotating helmet) * crystal helm (visored helmet) * mining helm (middle-earth helmet) * field helm (netradiation helmet) * helm of safeguard (bluy helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (ice-cold gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (plateau boots) * boots of safeguard (chess boots) Scrolls scroll of healing (MAYBE PROTECT FROM SERIOUS STATUS) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (VO FACIAM) * scroll of greater mana restoration (EN PHYSIC POINTS IS USEMORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.