Leeroy, lawful male redguardian Thalmor ------------.-- |.............| |.............| |........@@...| ..............| --------------- [Leeroy the Concordate Agent] St7 Dx9 Co10 In9 Wi6 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: boomerang (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 725) The following skill became untrainable after a while: petkeeping (turn 41440) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39006) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 133030 Monster spawn increase reached its maximum at turn 335547 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1687836 The monster class that cannot be genocided was troll The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: fourth-wall breaker (freq bonus 4) The monster species that spawned more often: fake coins (freq bonus 15) The monster species that spawned more often: epidote fungus (freq bonus 8) The monster species that spawned more often: chihyu (freq bonus 3) The monster species that spawned more often: abominator elevate poohed (freq bonus 18) The monster species that spawned more often: control nurse (freq bonus 18) The monster species that spawned more often: spined devil (freq bonus 4) The monster species that spawned more often: reinvitation moonier (freq bonus 12) The monster species that spawned more often: electric shock eel (freq bonus 18) The monster species that spawned more often: great acid monster (freq bonus 8) The monster species that spawned more often: dementia dragon (freq bonus 8) The monster species that spawned more often: psycho guard (freq bonus 3) The monster species that spawned more often: Uruk-shark (freq bonus 8) The monster species that spawned more often: mean warp patch (freq bonus 9) The monster species that spawned more often: dream quasielemental (freq bonus 3) The monster species that spawned more often: guzzling vortex (freq bonus 10) The monster species that spawned more often: stash litigiosity (freq bonus 6) The monster species that spawned more often: greedy nymph (freq bonus 4) The monster species that spawned more often: sobriety forthrightly (freq bonus 72) The monster species that spawned more often: eastern mystic cat (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: umbra wort The monster species that never randomly spawned: erinys The monster species that never randomly spawned: ill wort The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: etti ksorn The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: stagnate refraining The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 21) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 85) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 5) Trap randomization happened for 1 in 274 traps Next attribute increase check would have come at turn 1186 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (space helmet) * skullcap (secret helmet) * flack helmet (kitchen hat) * crystal helm (meteoric helmet) * mining helm (fish bowl) * field helm (long-hair helmet) * helm of safeguard (scuba helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (slit gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (beautiful heels) * boots of safeguard (winter stilettos) Scrolls scroll of healing (OMGWTFBBQYASDDYWYPI) scroll of mana (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of phase door (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of standard id (TU SCRONIUM ES) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (MAMPIFANDRAY SELA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.