Leeroy, lawful male redguardian Thalmor ## ## ## ### ########.##.## ## .# ##..# ...*........##.###..##....` `.................F.>..# #.....<...........# ##...............## #.............# ###.....(...### ###....##...# #...@..# #...# #..j..;## ..# ...G...# ## ...........# ....G........## ..........###.. #.....$.... ##. #......... ## ###...... ....### #..# ### [Leeroy the Heretic Hunter] St13 Dx14 Co12 In12 Wi9 Ch8 ThaRedMalLaw Min:5 $197 HP86(92) Pw69(69) AC8 Exp8 T5648 Hun Hld Latest messages You hear bubbling water. There is a wall in the way! (3x) The bowme wields a bow {12}! The invisible thalmor called Rulindil the heretic hunter swings his elven broadsword at the deep gnome thief. The invisible thalmor called Rulindil the heretic hunter hits the deep gnome thief. The invisible thalmor called Rulindil the heretic hunter swings his elven broadsword at the deep gnome thief. The invisible thalmor called Rulindil the heretic hunter hits the deep gnome thief. The deep gnome thief is killed! The invisible thalmor called Rulindil the heretic hunter eats a deep gnome thief corpse {750}. You kill the bowme! It brushes against your leg. It misses. It bites you! It grabs you! [-6 -> 86] You find a camo fish. You hear some noises in the distance. The dwarf zombie is destroyed! The camo fish pulls you into the water! The camo fish drowns you... Your inventory Weapons # - an uncursed +0 spear {12} # - an uncursed +0 orcish short sword {12} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - 2 uncursed rusty +0 orcish daggers {8} n - 3 blessed -1 orcish spears {36} o - an uncursed -3 axe {24} q - an uncursed +0 orcish short sword {12} r - 5 cursed rusty -2 darts {0} s - an uncursed +0 dwarvish short sword (wielded in other hand) {12} v - 18 sticky cursed +0 shotgun shells {0} w - a cursed +0 axe {24} z - an uncursed +0 fly swatter {4} A - 335 uncursed +0 arrows {5} B - an uncursed +0 fly swatter {4} E - a cursed +3 fly swatter {4} R - 21 uncursed +1 silver arrows {0} Armor # - an uncursed +0 orcish helm {12} b - an uncursed +0 elven mithril-coat {60} j - an uncursed +0 bronze plate mail {200} y - an uncursed +0 dwarvish cloak {4} D - a blessed +0 dwarvish roundshield {40} L - the uncursed +0 cloak of discount action named Wuthering Heights (being worn) {4} T - an uncursed +0 pair of sweet mocassins {1} Comestibles m - a cursed asian pear {0} t - 10 uncursed slime molds {0} C - 3 uncursed melons {0} J - 3 uncursed cream pies {0} Scrolls e - 10 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - a cursed scroll of cure {0} S - a blessed scroll of stinking cloud {0} V - a blessed scroll of healing {0} Spellbooks p - an uncursed spellbook of sleep (3:1) {0} N - an uncursed spellbook of blank paper (0:0) {0} U - an uncursed spellbook of acid stream (0:2) {0} Z - an uncursed spellbook of wizard lock (0:2) {0} Potions # - a cursed potion of confusion {0} # - a blessed potion of restore ability {0} k - an uncursed potion of amnesia {0} u - an uncursed potion of object detection {0} Q - an uncursed finalized potion of ESP {0} Wands # - an uncursed wand of fire (0:6) {0} x - an uncursed wand of fire (0:4) {0} F - an uncursed wand of draining (0:6) {0} P - a * uncursed wand of digging (3:2) {0} X - an uncursed wand of sleep (0:18) {0} Y - an uncursed wand of teleportation (0:11) {0} Tools h - a blessed rusty lock pick {0} G - an uncursed brass lantern (1056) {0} H - a cursed -1 pick-axe {32} I - an uncursed +0 unicorn horn {8} K - an uncursed leather saddle {0} M - an uncursed oil lamp (1385) {0} O - an uncursed towel {0} W - an uncursed sack called 2 {5} The sack called 2 is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 29 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 159 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 81% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: dagger (turn 1176) The following skill became untrainable after a while: polymorphing (turn 68340) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 30159) Sticky curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 37930 Monster spawn increase reached its maximum at turn 144887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2249896 The monster class that cannot be genocided was worm The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: Almuth (freq bonus 4) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 18) The monster species that spawned more often: blood wing (freq bonus 9) The monster species that spawned more often: vividly indexing (freq bonus 4) The monster species that spawned more often: bitted sweatiest (freq bonus 16) The monster species that spawned more often: doener (freq bonus 30) The monster species that spawned more often: amorphous elemental (freq bonus 12) The monster species that spawned more often: A'salom (freq bonus 14) The monster species that spawned more often: orange mushroom (freq bonus 6) The monster species that spawned more often: hold scruff (freq bonus 12) The monster species that spawned more often: nacelle comprehensively (freq bonus 24) The monster species that spawned more often: group goblin (freq bonus 16) The monster species that spawned more often: greater draconic quylthulg (freq bonus 12) The monster species that spawned more often: surfiest loudliest (freq bonus 15) The monster species that spawned more often: small permamimic (freq bonus 5) The monster species that spawned more often: praetor (freq bonus 10) The monster species that spawned more often: +4 gmd cutoff (freq bonus 48) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 16) The monster species that spawned more often: contortionistic beryllium resubmission reenlightening (freq bonus 14) The monster species that spawned more often: space transport (freq bonus 18) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster species that never randomly spawned: litter vortex The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: super wooden statue The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: zois whirlitsky The monster species that never randomly spawned: undead bard The monster species that never randomly spawned: porter xorn permamimic The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: resort renamed The monster species that never randomly spawned: cheese patch The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 17) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 44) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 21) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 5) Trap randomization happened for 1 in 836 traps Next attribute increase check would have come at turn 6143 Strength training was 13 Dexterity training was 6 Wisdom training was 26 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had the following amount of cash stored in the bank: 5 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 297 points of nutrition remaining You were held by a camo fish You had discount action You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 168% b - sleep 2 enchant 0% 129% c - acid stream 4 matter 0% 127% d - wizard lock 2 matter 0% 102% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (narrow helmet) * skullcap (basin helmet) * flack helmet (tribal helmet) * crystal helm (rotating helmet) * mining helm (long-hair helmet) * field helm (brick helmet) * helm of safeguard (secret helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (english gloves) * commander gloves (tar gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (yellow sneakers) * boots of safeguard (hugging boots) cloak of discount action (orange cloak) helm of drain resistance (crazy helmet) Scrolls scroll of healing (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of mana (DAIYEN FOOELS) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (RAN NEVERTHELESS SO WELL) * scroll of extra healing (ELECTRICAL AND VERTICAL DRIVING CAR) * scroll of greater mana restoration (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of ice (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of teleportation (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of stinking cloud (SACRED TRANSPOSITIONS) Spellbooks spellbook of enlighten (beautiful) spellbook of sleep (light cyan) spellbook of acid stream (bronze) spellbook of wizard lock (tan) spellbook of blank paper (plain) Potions potion of confusion (dark green) potion of restore ability (honey) potion of amnesia (sparkling) potion of object detection (puce) potion of ESP (blood-colored) Wands wand of fire (eucalyptus) wand of draining (vajra rope) wand of digging (cracked) wand of sleep (vajra tower) wand of teleportation (grooved) Tools bag of tricks called 1 (bag) sack called 2 (bag) mirror (looking glass) leather saddle (saddle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Voluntary challenges You eaten 26 times You eaten food with animal by-products 19 times You eaten meat 16 times You were an atheist You never prayed to the gods You hit with a wielded weapon 180 times You killed 111 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (38 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (33 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (14 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (26 of 160) broadsword [Skilled] (max Expert) (180 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (28 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (64 of 160) Goodbye Leeroy the Thalmor...