Leeroy, lawful male redguardian Thalmor --------------- |.............. |.............| |.............| |.............+ |.............| |...$.........| |.............| |.............| |...@.........| |..@..........| |.............| --------------- [Leeroy the Concordate Agent] St12 Dx14 Co9 In8 Wi11 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: freezopathy You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 52% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 93% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 2) The following skill became untrainable if you tried to train it too early: axe (turn 4810) The following skill became untrainable after a while: divination spells (turn 38123) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 49671) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30267 Monster spawn increase reached its maximum at turn 129654 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1440648 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: soak immersion winterization (freq bonus 22) The monster species that spawned more often: slyer slug channelized (freq bonus 6) The monster species that spawned more often: intoner (freq bonus 12) The monster species that spawned more often: unidentified kobold shaman (freq bonus 12) The monster species that spawned more often: glaceon (freq bonus 4) The monster species that spawned more often: merfolk (freq bonus 12) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 9) The monster species that spawned more often: hindu gashed grill (freq bonus 10) The monster species that spawned more often: evil force patch (freq bonus 6) The monster species that spawned more often: hedrow blademaster (freq bonus 6) The monster species that spawned more often: hoisting bittern (freq bonus 16) The monster species that spawned more often: hungry soul (freq bonus 8) The monster species that spawned more often: emperor mimic (freq bonus 12) The monster species that spawned more often: smilerena (freq bonus 10) The monster species that spawned more often: rebut rumored (freq bonus 3) The monster species that spawned more often: antic argentum pronouncing buckram chrysler pommelling (freq bonus 24) The monster species that spawned more often: appearance (freq bonus 3) The monster species that spawned more often: thematic water elemental (freq bonus 12) The monster species that spawned more often: gingersnap drudger (freq bonus 10) The monster species that spawned more often: shadow lord (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 12) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 6) The monster species that never randomly spawned: iron crasher The monster species that never randomly spawned: magic platypus The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: occulting churchlier The monster species that never randomly spawned: pavilion halidom osage agglutinated The monster species that never randomly spawned: disney proliferating The monster species that never randomly spawned: clomp reached The monster species that never randomly spawned: aero The monster species that never randomly spawned: dictator wight The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 19) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 2) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 16) Trap randomization happened for 1 in 82 traps Next attribute increase check would have come at turn 1015 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (breath control helmet) * skullcap (covered helmet) * flack helmet (rural helmet) * crystal helm (guzzle helmet) * mining helm (water-pipe helmet) * field helm (viking helmet) * helm of safeguard (weeping helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (digger gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (winter boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (RATSANOPU) scroll of phase door (THRU THE FLOOR) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of extra healing (LUX IS BAD AT NH) * scroll of greater mana restoration (ZLORFIK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.