Leeroy, lawful male redguardian Thalmor --- --- ---- |.| -``--`-- --- |.| ------ |..-------------- |.------...{....| ----|>---- |-.| --.--.--- |...............-----.`|._.|........| |?.=|.`((((|`.| |.......| --------...)..-[.....I`|...|.------.` |.(?|..(((.|-.| |...|...| |..|-----....----.`|..I).|(((.|.` |"(.|.|` ..|-.| --.---.-| ----- |..--..|--........-|.....|.((.|.``--|.[.|.--``--..| --- --.---- |...| ----..I.----...[-..||...|.|((..-.)...--|--.......|.--- |....- --...| ---.--...I.|.)--).. |...|.------.[D..`.....}..I.I|...| --.....|....| --....<.......----... ----|........@`--.--.....I |.|.--- --........-- |........--.--- --...------------------.`-----------.|...| ---.......| |........---- |...................................|--.|........---......-- ---.....I..| |..---.....I.---.-------------.....-- |..................-- ----.....|--- ---- |...... ....| --........------.`.-- |.....--.--- ----........-| |....| --..I.......| ---.......| ---.-- |...........| ---.|...| --- ----.--.----- ----.-- ------ --- [Leeroy the Heretic Hunter] St12 Dx10 Co13 In11 Wi14 Ch9 ThaRedMalLaw Min:6 $29 HP0(97) Pw93(93) AC7 Exp8 T4359 Latest messages You hit the white dragon! The white dragon bites you! [-19 -> 64] The white dragon lashes you! [-5 -> 59] The white dragon claws you! [-10 -> 49] You miss the white dragon. The white dragon breathes frost! The blast of frost hits you! [-19 -> 30] The blast of frost bounces! (2x) The white dragon bites you! [-17 -> 13] Warning: HP low! The white dragon lashes you! [-3 -> 10] Warning: HP low! The white dragon claws you! You die... Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 32 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 99% Potion drop chance was reduced to 72% Food drop chance was reduced to 94% Monster death drops spawned with only 86% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1625) The following skill became untrainable after a while: bow (turn 44099) The following skill couldn't be trained before a certain turn number is reached: sling (turn 44088) Number of artifacts generated was 2 Number of fake artifacts generated was 8 Monster spawn increase started at turn 88749 Monster spawn increase reached its maximum at turn 224432 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1613556 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: nether gremlin (freq bonus 36) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 12) The monster species that spawned more often: minor skunk (freq bonus 9) The monster species that spawned more often: Hyper Kop (freq bonus 36) The monster species that spawned more often: undead scientist (freq bonus 36) The monster species that spawned more often: inka exterminator (freq bonus 10) The monster species that spawned more often: mirkwood wolf (freq bonus 60) The monster species that spawned more often: arsch-lich (freq bonus 24) The monster species that spawned more often: ice nymph (freq bonus 15) The monster species that spawned more often: shatterwater vortex (freq bonus 30) The monster species that spawned more often: unbeloved spiny (freq bonus 10) The monster species that spawned more often: milking talisman portly (freq bonus 24) The monster species that spawned more often: gold viper (freq bonus 54) The monster species that spawned more often: swamp dweller (freq bonus 18) The monster species that spawned more often: Chaska (freq bonus 12) The monster species that spawned more often: maid (freq bonus 18) The monster species that spawned more often: generator lich (freq bonus 15) The monster species that spawned more often: dark dwarven smith (freq bonus 28) The monster species that spawned more often: ultra wight (freq bonus 15) The monster species that spawned more often: inspiriting fertilizable washbasin (freq bonus 16) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: xorn The monster species that never randomly spawned: mutated snow ant The monster species that never randomly spawned: flaming buckyball The monster species that never randomly spawned: devious eel The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: handloom scuffled The monster species that never randomly spawned: shade jelly The monster species that never randomly spawned: foul permamimic The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 21) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 342) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 132) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 3) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 7039 Strength training was 50 Dexterity training was 50 Wisdom training was 26 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were heterosexual You were prevented from having sickness resistance (0) You saw invisible You were aware of the presence of covetous monsters You had infravision You had 859 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 57% b - entrapping 6 divine 98% 63% c - acid sphere 1 matter 60% 123% d - magic missile 3 attack 48% 124% e - detect monsters 4 divine 90% 74% f - cure hallucination 3 healing 90% 65% g - detect unseen 3 divine 90% 66% h - create familiar 7 occult 99% 74% i - sleep 2 enchant 70% 94% j - stone to flesh 3 healing 90% 87% k - enchant armor 7 enchant 99% 95% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(1277) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) disarm 1 O LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (hacker helmet) * skullcap (full helmet) * flack helmet (cold-blooded helmet) * crystal helm (brick helmet) * mining helm (secret helmet) * field helm (space helmet) * helm of safeguard (orange visored helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (comfortable gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (clunky heels) * boots of safeguard (plateau boots) Scrolls scroll of healing (ARGA NECROMUTATION GDA) scroll of mana (ELF CHANGE FORME BY STUNT) scroll of phase door (SO WHAT FROM DEAD GONE) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (MUCH ORC VERI SMART) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of fire (CERB BRK PAND) Spellbooks spellbook of detect treasure (transparent) spellbook of entrapping (waving) spellbook of acid sphere (momentary) spellbook of magic missile (monospace) spellbook of detect monsters (distant) spellbook of cure hallucination (salient) spellbook of detect unseen (salted) spellbook of create familiar (mirroring) spellbook of sleep (flesh-bound) spellbook of stone to flesh (insulated) spellbook of enchant armor (amyflax) Potions potion called fire? (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Voluntary challenges You eaten 19 times You eaten food with animal by-products 18 times You eaten meat 17 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 153 times You killed 101 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (35 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (15 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (173 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (50 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (8 of 20) enchantment spells [Unskilled] (max Expert) (6 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (14 of 20) Goodbye Leeroy the Thalmor...