Leeroy, lawful male redguardian Thalmor --.-- |.@@. |..{| |...| |... ....| |...| ----- [Leeroy the Concordate Agent] St12 Dx7 Co7 In8 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: telepathy You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 44% Implant drop chance was reduced to 98% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 70% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 21) The following skill became untrainable if you tried to train it too early: chaos spells (turn 240) The following skill became untrainable after a while: techniques (turn 10463) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 50055) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17290 Monster spawn increase reached its maximum at turn 71411 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2383655 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Thilo (freq bonus 20) The monster species that spawned more often: petty rainer (freq bonus 12) The monster species that spawned more often: petty kobold shaman (freq bonus 8) The monster species that spawned more often: savored authoring (freq bonus 30) The monster species that spawned more often: sixth honestly (freq bonus 16) The monster species that spawned more often: venolisk (freq bonus 14) The monster species that spawned more often: sea pony (freq bonus 6) The monster species that spawned more often: integral stalk (freq bonus 6) The monster species that spawned more often: ogre axman (freq bonus 32) The monster species that spawned more often: blabbering otaku (freq bonus 12) The monster species that spawned more often: snuffliest alkalify (freq bonus 4) The monster species that spawned more often: sliming trove (freq bonus 4) The monster species that spawned more often: wrinkled mold (freq bonus 24) The monster species that spawned more often: white agin rewakened enclose (freq bonus 12) The monster species that spawned more often: full nymph (freq bonus 8) The monster species that spawned more often: trap wort (freq bonus 16) The monster species that spawned more often: bright mind flayer (freq bonus 12) The monster species that spawned more often: digging nymph (freq bonus 24) The monster species that spawned more often: gravity fungus (freq bonus 42) The monster species that spawned more often: dog investor rivalry (freq bonus 10) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: firebrate mushroom The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: wryneck reloaning The monster species that never randomly spawned: buzzing nymph The monster species that never randomly spawned: wolf robber The monster species that never randomly spawned: agate mold The monster species that never randomly spawned: shushed twinkly The monster species that never randomly spawned: switchman acupuncture supervision misdirecting The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 76) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 10) Trap randomization happened for 1 in 698 traps Next attribute increase check would have come at turn 968 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (organic helmet) * skullcap (black helmet) * flack helmet (mechanical helmet) * crystal helm (wide conical hat) * mining helm (meso helmet) * field helm (complete helmet) * helm of safeguard (round helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (clumsy gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (spider boots) * boots of safeguard (nature boots) Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (PHOL ENDE WODAN) scroll of phase door (WOPAK) scroll of standard id (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (BUEYUE BRIGITTE) * scroll of greater mana restoration (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.