Leeroy, lawful male redguardian Thalmor ----- |...| |...| ....| |@..| |.@.| --.-- [Leeroy the Concordate Agent] St10 Dx16 Co16 In7 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 9 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: searching You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 87% Potion drop chance was reduced to 97% Armor drop chance was reduced to 89% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: searching (turn 14) The following skill became untrainable if you tried to train it too early: elemental spells (turn 612) The following skill became untrainable after a while: polymorphing (turn 41462) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 34675) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50041 Monster spawn increase reached its maximum at turn 93176 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 352920 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: sixfold corpore (freq bonus 3) The monster species that spawned more often: deformed girl (freq bonus 15) The monster species that spawned more often: groper (freq bonus 10) The monster species that spawned more often: purple wraith (freq bonus 78) The monster species that spawned more often: identified emplane (freq bonus 15) The monster species that spawned more often: magnet elemental (freq bonus 72) The monster species that spawned more often: roast turkey (freq bonus 16) The monster species that spawned more often: surlier battler ahorse (freq bonus 16) The monster species that spawned more often: desert mushroom (freq bonus 24) The monster species that spawned more often: cleanlier wyomingite (freq bonus 10) The monster species that spawned more often: chaos elemental (freq bonus 16) The monster species that spawned more often: blank growth (freq bonus 30) The monster species that spawned more often: large spellbook trove (freq bonus 14) The monster species that spawned more often: allocation slime (freq bonus 20) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 48) The monster species that spawned more often: neckline peskier (freq bonus 8) The monster species that spawned more often: northpole monkey (freq bonus 7) The monster species that spawned more often: giant pink mouse (freq bonus 24) The monster species that spawned more often: giant dark green ant (freq bonus 24) The monster species that spawned more often: paralyzed ufo part (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: Ella's wedge sandal The monster species that never randomly spawned: weaselly campaign The monster species that never randomly spawned: riveting killed The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: undead occult master The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: wet hata The monster species that never randomly spawned: prick warp fungus The monster species that never randomly spawned: marylith The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 11) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Trap randomization happened for 1 in 124 traps Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (246) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (visored helmet) * skullcap (tasseled helmet) * flack helmet (inkcoat helmet) * crystal helm (green bowel) * mining helm (twisted visor helmet) * field helm (crazy helmet) * helm of safeguard (knowledgeable helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (brand-new gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (fetish heels) * boots of safeguard (buckled boots) Scrolls scroll of healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of mana (AND LIKE ALWAYS DEAD) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (YOU AINT GETTING OUT OF HERE ALIVE) scroll of cure (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of extra healing (STEAMGREENLIGHTGORGON) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.