Leeroy, lawful male redguardian Thalmor ----------- |.<.)#.%...# ----- ##|......^).%,...... #,..#.^.%.{.|,...... ##,------.--.- ....| #,,# ,,, ..| #,# #,##,#,# ..... #,# ,,,#,,,# .). - #,,# ,,,,,,## + - ##,## ,,,##,# #,,#####,,# #,# #,#I#,,,,,# -|-------- -------ok`,,##### |.`%.....| |.`...|@D,## ------........| |.....%,h## |.............| |.....|,,# |.............| |......,# |.............| |.....|# |.............| ------- --------------- [Leeroy the Heretic Hunter] St14 Dx13 Co12 In9 Wi9 Ch15 ThaRedMalLaw Dlvl:4 $271 HP-1(92) Pw48(48) AC-6 Exp8 T3892 Latest messages There is a doorway here. There are several objects here. 99 gold pieces. E - a dwarvish mattock {48}. You kill the submarine goblin! Your boots of plugsuit deflect the original japanese lord's attack. Your elven leather helm blocks the wu's attack. The wu hits you! [-1 -> 7] Warning: HP low! The wu misses. The lower-level stinker hits you! [-1 -> 6] Warning: HP low! F - an orcish helm {12}. G - a tin {0}. You hit the original japanese lord! The original japanese lord bites you! The webbing sticks to you. You're caught! You die... Your inventory Amulets h - a heavily cursed amulet of restful sleep {0} Weapons a - an uncursed +5 elven broadsword (weapon in hand) {30} c - an uncursed -3 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} q - 2 uncursed +0 silver daggers {8} s - 17 uncursed +0 bullets {0} u - an uncursed +0 lance {75} y - a cursed -1 orcish dagger {4} z - an uncursed +0 block-heeled combat boot {5} B - a blessed +1 orcish dagger {4} E - an uncursed +0 dwarvish mattock {48} Armor b - an uncursed +0 elven mithril-coat {60} j - an uncursed +0 pair of high stilettos {8} p - an uncursed +0 elven leather helm (being worn) {2} x - a cursed -1 pair of boots of plugsuit (being worn) {8} F - a blessed +1 orcish helm {12} I - an uncursed +0 pair of elven boots {8} J - an uncursed +0 elven shield {20} V - an uncursed +0 plain dragon scale mail (being worn) {20} Comestibles A - an uncursed eucalyptus leaf {0} C - an uncursed cream pie {0} G - an uncursed tin of unfair eye meat {0} Scrolls e - 8 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} D - a blessed scroll of standard id {0} Q - a cursed scroll of healing {0} R - an uncursed scroll of taming {0} Potions Y - a blessed potion of urine {0} Rings w - an uncursed ring of poison resistance {0} H - an uncursed ring of sickness resistance {0} Z - a cursed ring of invisibility {0} Tools k - an uncursed large box {500} l - an uncursed wax candle (2000) {0} n - an uncursed chest {750} r - a * uncursed mirror {0} N - a blessed drum of earthquake (0:6) {0} Contents of the large box: an uncursed spellbook of disruption shield (0:0) {0} an uncursed spellbook of finger of death (1:4) {0} The chest is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 96% Wand drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 37) The following skill became untrainable if you tried to train it too early: shield (turn 1953) The following skill became untrainable after a while: protection spells (turn 10715) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 36858) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 10 Monster spawn increase started at turn 46714 Monster spawn increase reached its maximum at turn 141455 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2241670 The monster class that cannot be genocided was naga The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: hard hitting dude (freq bonus 24) The monster species that spawned more often: insupportably ethically stomached (freq bonus 21) The monster species that spawned more often: Bismas Thokup (freq bonus 24) The monster species that spawned more often: orc chieftain (freq bonus 18) The monster species that spawned more often: Aleax radiator (freq bonus 36) The monster species that spawned more often: blue jelly (freq bonus 20) The monster species that spawned more often: yellow snake (freq bonus 7) The monster species that spawned more often: bypassed andesyte (freq bonus 5) The monster species that spawned more often: babble (freq bonus 12) The monster species that spawned more often: Minamoto Yoshitsune (freq bonus 6) The monster species that spawned more often: thrummiest overinterest (freq bonus 12) The monster species that spawned more often: barb stalk (freq bonus 14) The monster species that spawned more often: smirking sneak thief (freq bonus 18) The monster species that spawned more often: hill giant shaman (freq bonus 36) The monster species that spawned more often: cellared elevated (freq bonus 52) The monster species that spawned more often: undead jedi (freq bonus 8) The monster species that spawned more often: green (freq bonus 40) The monster species that spawned more often: crusher snakeman (freq bonus 14) The monster species that spawned more often: big flying baby (freq bonus 16) The monster species that spawned more often: soft woman (freq bonus 20) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: seedmen bulletproofed The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: nightly mushroom The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: cockamamie savourer The monster species that never randomly spawned: death grue The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: adventurer patch The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 13) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 24) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 4) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 18) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 2) Trap randomization happened for 1 in 149 traps Next attribute increase check would have come at turn 7591 Strength training was 13 Dexterity training was 2 Wisdom training was 10 Constitution training was 17 Your sanity was 96 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1370 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 65% b - disruption shield 6 occult 98% 91% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(16231) phase door 8 R LIMIT(1466) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Amulets amulet of restful sleep (clumsy) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (sages helmet) * skullcap (twisted visor helmet) * flack helmet (wok-shaped helmet) * crystal helm (fish bowl) * mining helm (radiant helmet) * field helm (breath control helmet) * helm of safeguard (visored helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (fighting gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (rain boots) * boots of safeguard (spider boots) elven boots (arcane boots) randomized helmet (inkcoat helmet) high stilettos (living boots) Scrolls scroll of healing (NOTARY SOJAC) scroll of mana (FAHR TZU) scroll of phase door (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of standard id (THE GIAGGOSTUONO) scroll of cure (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of extra healing (I R TEH UBER PWNZ0R) * scroll of greater mana restoration (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of identify (TOTALLY THE GIANT ERECTION) scroll of taming (SWEETHEART BUNDLE) Spellbooks spellbook of finger of death (rocky) spellbook of disruption shield (raw) Potions potion of gain level (substitute) potion of urine (cluster amaryllis) Rings ring of poison resistance (intaglio) ring of sickness resistance (ruby) ring of invisibility (signet) Tools drum of earthquake (drum) large box (wooden box) wax candle (candle) chest (wooden container) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 19 times You eaten food with animal by-products 14 times You eaten meat 11 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 133 times You killed 91 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (33 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (13 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Expert) (22 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (153 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...