Leeroy, lawful male redguardian Binder - ..--- ----*..|.. |.......... |..<......| ---..h@%--- |..%G.| --....- .... [Leeroy the Cultist] St14 Dx9 Co8 In6 Wi8 Ch7 BinRedMalLaw Min:6 $73 HP-4(97) Pw31(31) AC6 Exp7 T3087 Latest messages You hit the intermediate gnome! (2x) The dwarf whiplady thrusts her broad short sword. The dwarf whiplady hits you! [-16 -> 13] Warning: HP low! The dwarf whiplady casts a spell at you! Severe wounds appear on your body! You hear the howling of the CwnAnnwn... [-6 -> 7] Warning: HP low! The intermediate gnome hits you! [-6 -> 1] Warning: HP low! The gnome swings her thonged club. The gnome misses. You kill the intermediate gnome! You hit the dwarf whiplady. The dwarf whiplady thrusts her broad short sword. The dwarf whiplady hits you! You die... Your inventory Weapons b - an invisible uncursed +0 knife {2} g - an uncursed corroded +0 icky blade (weapon in hand) {16} p - 16 * uncursed +0 darts of disintegration {0} s - a cursed -2 crossbow {20} t - an uncursed +0 knife {2} x - an uncursed +3 dart {0} y - a cursed -1 dart {0} J - an uncursed +0 long sword (alternate weapon; not wielded) {16} O - an uncursed +1 voulge {48} P - an uncursed +0 morning star {48} U - 42 blessed +3 crossbow bolts named Zombiekiller {1} Y - an uncursed +0 crossbow {20} Z - 35 uncursed +0 crossbow bolts {1} Armor a - a cursed +1 gnomish suit {20} e - an uncursed +0 leather cloak (being worn) {7} f - an uncursed +1 gnomish helm {1} D - an uncursed +0 orcish helm (being worn) {12} E - an uncursed +0 pair of soft sneakers (being worn) {2} X - the cursed -1 mummy wrapping named Attack Guard {2} Comestibles o - an uncursed shaded lichen corpse {20} v - a cursed iguana corpse {30} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Q - an uncursed finalized scroll of identify {0} S - an uncursed scroll of enchant weapon {0} Spellbooks q - an uncursed spellbook of extra healing (0:2) {0} u - an uncursed spellbook of toxic (0:2) {0} Potions T - a blessed potion of speed {0} Rings w - a heavily cursed ring of teleportation {0} C - an uncursed ring of fire resistance {0} R - an uncursed ring of warning {0} Tools h - an uncursed brass lantern (150) (lit) {0} n - an uncursed blindfold {0} r - an uncursed chest {750} z - 2 uncursed +0 torch (894)'s {40} Gems c - 51 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 flint stones The chest is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 7 You carried 16 sins You could not have this property at all: acid resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 275 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 91% Armor drop chance was reduced to 74% Tool drop chance was reduced to 96% Food drop chance was reduced to 85% Monster death drops spawned with only 81% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 35) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 1512) The following skill became untrainable after a while: bare-handed combat (turn 16427) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 40195) Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 82233 Monster spawn increase reached its maximum at turn 175544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1276800 The monster class that cannot be genocided was mimic The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: undercoat expired (freq bonus 6) The monster species that spawned more often: Mister Blackman (freq bonus 6) The monster species that spawned more often: frolicker aviation (freq bonus 36) The monster species that spawned more often: heavyweight nymph (freq bonus 24) The monster species that spawned more often: somberly bumpering (freq bonus 18) The monster species that spawned more often: siege rubbled (freq bonus 12) The monster species that spawned more often: integral growth (freq bonus 8) The monster species that spawned more often: unscramble followup (freq bonus 18) The monster species that spawned more often: blue blob (freq bonus 9) The monster species that spawned more often: secluded growth (freq bonus 4) The monster species that spawned more often: horned demon (freq bonus 4) The monster species that spawned more often: stationary two-headed troll (freq bonus 8) The monster species that spawned more often: undead cook (freq bonus 10) The monster species that spawned more often: officially torii (freq bonus 20) The monster species that spawned more often: turbaned diarchy (freq bonus 16) The monster species that spawned more often: baby orange dragon (freq bonus 8) The monster species that spawned more often: antifascist drover (freq bonus 12) The monster species that spawned more often: hidden warp fungus (freq bonus 12) The monster species that spawned more often: acetic mechanizer (freq bonus 8) The monster species that spawned more often: super stealth ant (freq bonus 40) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: defraudation rootlike risible pagan The monster species that never randomly spawned: dangerous large eel The monster species that never randomly spawned: cameoing watermark pointer The monster species that never randomly spawned: sideliner frolic The monster species that never randomly spawned: healing fungus The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: fecundate subdermal The monster species that never randomly spawned: wisdom naga The monster species that never randomly spawned: thine milepost bulimia The monster species that never randomly spawned: atzilut sephirah The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 12) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 13) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 7) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 85) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Trap randomization happened for 1 in 449 traps Next attribute increase check would have come at turn 3140 Strength training was 45 Dexterity training was 50 Wisdom training was 14 Constitution training was 37 Your sanity was 0 You were poison resistant You were immune to sickness You had the following problem: Lit tiles aren't visible unless you would also see them if they were unlit. (469) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 2393 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - toxic 8 attack 100% 84% b - extra healing 3 healing 90% 97% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Artifacts Belthronding [chaotic elven bow] Weapons voulge (pole cleaver) elven bow (runed bow) orcish dagger (crude dagger) Armor gnomish suit (little blue vest) gnomish helm (little red hat) orcish helm (iron skull cap) soft sneakers (light footwear) Scrolls scroll of healing (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of mana (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of cure (BBQ BBQ) * scroll of extra healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of greater mana restoration (STAT IS WILD CHANGELY) scroll of teleportation (EMULSION DARNEDER) scroll of identify (KNIRHS YMEV OLI) scroll of enchant weapon (NIYONIAI) Spellbooks spellbook of toxic (wide) spellbook of extra healing (continued) Potions potion of speed (creepy) Rings ring of teleportation (diamond) ring of fire resistance (cashed) ring of warning (promise) Tools chest (wooden container) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 139 times You killed 68 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (17 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (15 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (12 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (4 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (29 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (108 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (2 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder...