Leeroy, lawful male redguardian Binder ---.- |...+ |.f.| |@.$| ----- [Leeroy the Exile] St7 Dx11 Co9 In11 Wi10 Ch7 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 61 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 80% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 99% Potion drop chance was reduced to 83% Tool drop chance was reduced to 94% Food drop chance was reduced to 79% Monster death drops spawned with only 89% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 1232) The following skill became untrainable after a while: dart (turn 27212) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 23313) Heavy curses were more common by 43% Prime curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29855 Monster spawn increase reached its maximum at turn 159170 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1078497 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ghost (freq bonus 6) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: baby white dragon (freq bonus 30) The monster species that spawned more often: solid fungus (freq bonus 8) The monster species that spawned more often: Walter (freq bonus 42) The monster species that spawned more often: nondescript growth (freq bonus 84) The monster species that spawned more often: fessed fulminant (freq bonus 48) The monster species that spawned more often: manticat (freq bonus 68) The monster species that spawned more often: sludge shoggoth (freq bonus 96) The monster species that spawned more often: kine of araw (freq bonus 18) The monster species that spawned more often: cave herpes (freq bonus 64) The monster species that spawned more often: winner sturdy (freq bonus 88) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 54) The monster species that spawned more often: lower xorn (freq bonus 22) The monster species that spawned more often: gnoll gangster (freq bonus 14) The monster species that spawned more often: snarliest rewrought (freq bonus 64) The monster species that spawned more often: white-blue dragon (freq bonus 21) The monster species that spawned more often: floundered normatively (freq bonus 11) The monster species that spawned more often: antelope (freq bonus 27) The monster species that spawned more often: ebony force patch (freq bonus 21) The monster species that spawned more often: Janine's sneaker (freq bonus 48) The monster species that spawned more often: Shiro (freq bonus 48) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 5) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 32) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 9) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: very manuscript The monster species that never randomly spawned: Olog-hai pounder The monster species that never randomly spawned: ore-colony lichen The monster species that never randomly spawned: upraising snappier The monster species that never randomly spawned: eight of diamonds The monster species that never randomly spawned: flesh archer The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: rehydration injunction The monster species that never randomly spawned: runoff fungus The monster species that never randomly spawned: festered triviality The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 46) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 162) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 20) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 18) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 11) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (AUTOEXEC BAT) scroll of mana (SE FERSE PARUM) scroll of phase door (TU SCRONIUM ES) scroll of standard id (ZESE PLASHCH) scroll of cure (JUST FUCKING KILL ME NOW) * scroll of extra healing (STRAIGHT ONES STILL PRODUCTION) * scroll of greater mana restoration (RECOVER BY SMEEL) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.