Leeroy, lawful male asgardish Bleeder ------ |.'..| |....| |..V.| ------ [Leeroy the Vampire] St14 Dx9 Co7 In9 Wi16 Ch12 BleAsgMalLaw Dlvl:1 $0 HP56(56) Pw12(12) AC1 HD10 Exp1 T15 Otd Latest messages Your tortured body experiences a strange sense of joy as your lips touch the warm red liquid. You feel guilty about drinking such a vile liquid. You turn into a vampire! What do you want to drink? [b or ?*] Your tortured body experiences a strange sense of joy as your lips touch the warm red liquid. The thick blood tastes delicious. You hear a door open. ring of timely backup - This is a ring. Color: gray. Material: stone. Appearance: plain. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring causes you to feel absolutely safe, which doesn't actually do anything. What do you want to put on? [d or ?*] Which ring-finger, Right or Left? [rl] You feel absolutely safe. d - a blessed +5 ring of timely backup (on left hand) {0}. mirror - This is a tool. Color: gray. Material: glass. Appearance: looking glass. Most tools can be applied for an effect; some are also useful when wielded. Some monsters may be scared if you apply a mirror at them, and gaze-based attacks may be reflected. faerie floss rhing - This is a splash of venom. Color: bright magenta. Material: liquid. Appearance: splash of venom. It can be used in melee or for throwing, but either of those actions will probably use it up. If you get hit with this, you'll lose an experience level. Monsters will probably be unphased though. You can't do that while carrying so much stuff. # (2x) Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 82% Potion drop chance was reduced to 89% Tool drop chance was reduced to 21% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) The following skill became untrainable if you tried to train it too early: scimitar (turn 1173) The following skill became untrainable after a while: sexy flats (turn 48393) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 54868) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 14940 Monster spawn increase reached its maximum at turn 155400 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1685720 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: mimic The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: billhook thuggery reprovingly coolie (freq bonus 18) The monster species that spawned more often: enterprise repertory unpossessively vacation derivative mysteriously overstepped (freq bonus 5) The monster species that spawned more often: petty black panther (freq bonus 8) The monster species that spawned more often: negation gleaner (freq bonus 84) The monster species that spawned more often: deep wyrm (freq bonus 18) The monster species that spawned more often: necroskeleton (freq bonus 5) The monster species that spawned more often: rumormonger overrighteously (freq bonus 60) The monster species that spawned more often: tectonic walled (freq bonus 4) The monster species that spawned more often: stone bombard devil (freq bonus 16) The monster species that spawned more often: undead colony (freq bonus 36) The monster species that spawned more often: negative god (freq bonus 8) The monster species that spawned more often: yellow pseudodragon (freq bonus 14) The monster species that spawned more often: dread seraph (freq bonus 36) The monster species that spawned more often: djinn elemental (freq bonus 24) The monster species that spawned more often: pitch-covered ogre (freq bonus 21) The monster species that spawned more often: Melissa (freq bonus 12) The monster species that spawned more often: xerp (freq bonus 12) The monster species that spawned more often: giant red mouse (freq bonus 5) The monster species that spawned more often: wizened old bag (freq bonus 16) The monster species that spawned more often: Osayo Narakami (freq bonus 16) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: wrapt dignity neutrality The monster species that never randomly spawned: bionic naga The monster species that never randomly spawned: giant falcon The monster species that never randomly spawned: clockwork dwarf The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: sway scowed The monster species that never randomly spawned: shimmering mold The monster species that never randomly spawned: mamono The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: The Sweet High-Heel-Loving Asian Girl The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 15) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 19) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 66) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 18) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 15) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 11) Trap randomization happened for 1 in 271 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were sleep resistant You were doubly poison resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 2279 points of nutrition remaining You could fly You could survive without air You regenerated You were polymorphed into a vampire Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. Glycocalyx was angry with you (1) You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (radiant) Armor lab coat (white coat) Scrolls scroll of root password detection (WAWAE EHA) scroll of healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (CLITUS DISCUS) scroll of cure (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of extra healing (ABIL BASE CURR GEAR TEMP TOTL) * scroll of greater mana restoration (X 14 39 ZS) Spellbooks spellbook of protection (perishable) spellbook of resist poison (wet) spellbook of botox resist (shrill) Potions potion of vampire blood (blood-red) Rings ring of timely backup (plain) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... Since you quit, the score list will not be checked.