Leeroy, lawful male redguardian Binder --# |@# ### [Leeroy the Exile] St12 Dx9 Co6 In10 Wi8 Ch6 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: full nutrients You could not have this property extrinsically: poison resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 479 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Implant drop chance was reduced to 99% Potion drop chance was reduced to 88% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: lance (turn 6) The following skill became untrainable if you tried to train it too early: elemental spells (turn 192) The following skill became untrainable after a while: riding (turn 46162) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 21931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 132840 Monster spawn increase reached its maximum at turn 334080 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1984944 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: archfiend (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: solid patch (freq bonus 8) The monster species that spawned more often: sheep skinned wolf (freq bonus 12) The monster species that spawned more often: Sandra's buckled boot (freq bonus 10) The monster species that spawned more often: baby red dragon (freq bonus 18) The monster species that spawned more often: baby beholder (freq bonus 18) The monster species that spawned more often: nuckelavee (freq bonus 5) The monster species that spawned more often: ivory draconian (freq bonus 32) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 66) The monster species that spawned more often: pediatrician founder (freq bonus 10) The monster species that spawned more often: legate wallow (freq bonus 16) The monster species that spawned more often: Searar (freq bonus 20) The monster species that spawned more often: Bad Tidings (freq bonus 16) The monster species that spawned more often: tree mewlip (freq bonus 24) The monster species that spawned more often: spirit (freq bonus 7) The monster species that spawned more often: porter pyrolisk (freq bonus 12) The monster species that spawned more often: pharao (freq bonus 5) The monster species that spawned more often: policeman (freq bonus 54) The monster species that spawned more often: soil guatemalan (freq bonus 30) The monster species that spawned more often: crimson warp patch (freq bonus 4) The monster species that spawned more often: stylar hereditary (freq bonus 6) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster species that never randomly spawned: fleshhound of Khorne The monster species that never randomly spawned: deceiving patch The monster species that never randomly spawned: Sabrain The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: trap mold The monster species that never randomly spawned: petty gold viper The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: alseides The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 22) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 29) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 34) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 2) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 11) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 1) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (LUXUS MODA) scroll of mana (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of phase door (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of standard id (DESU SENPAI FAMY) scroll of cure (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of extra healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of greater mana restoration (IS THERE A WAY TO DONATE 2 DT) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.