Leeroy, lawful male redguardian Binder ----|-- |.d@..| +.|.... |.{...| ------- [Leeroy the Exile] St7 Dx6 Co5 In7 Wi5 Ch6 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a rude straw mattress here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: sickopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 56 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 76% Armor drop chance was reduced to 94% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 9) The following skill became untrainable if you tried to train it too early: spear (turn 77) The following skill became untrainable after a while: scimitar (turn 48707) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 56435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31916 Monster spawn increase reached its maximum at turn 131984 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2910272 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: whichever dipsomaniac (freq bonus 18) The monster species that spawned more often: Azidonir (freq bonus 30) The monster species that spawned more often: mirror spore (freq bonus 6) The monster species that spawned more often: foredoom brigantine assuror gloriam (freq bonus 12) The monster species that spawned more often: unhealthy force fungus (freq bonus 24) The monster species that spawned more often: dark troll (freq bonus 14) The monster species that spawned more often: fickatrice (freq bonus 24) The monster species that spawned more often: elemental girl (freq bonus 16) The monster species that spawned more often: grandmaster colony lichen (freq bonus 18) The monster species that spawned more often: BSOD demon (freq bonus 8) The monster species that spawned more often: oriental vampire (freq bonus 14) The monster species that spawned more often: cheating black light (freq bonus 16) The monster species that spawned more often: rainbow wort (freq bonus 20) The monster species that spawned more often: invisible force patch (freq bonus 8) The monster species that spawned more often: incantifier (freq bonus 30) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 10) The monster species that spawned more often: uber rust monster (freq bonus 12) The monster species that spawned more often: competitively ropewalk (freq bonus 12) The monster species that spawned more often: spokespeople toothiest unsheathing (freq bonus 3) The monster species that spawned more often: baby amethyst dragon (freq bonus 12) The monster trait that was more common: monsters that collect items (freq bonus 24) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 8) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: Uniform Kop The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: brick censurer The monster species that never randomly spawned: proctoscopically barcelona The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: blank laser The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: spacewars fighter The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 12) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 18) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 4) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 87) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 1) Trap randomization happened for 1 in 543 traps Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having sickopathy (0) You had 1494 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (PROJECTION LEAD) scroll of phase door (BEGONE THOT) scroll of standard id (ZUKKO MY GOOK) scroll of cure (JUMP IN FRONT OF A TRAIN) * scroll of extra healing (LET ME VOTE LET ME VOTE LET ME VOTE) * scroll of greater mana restoration (MAKED FLOT STONE TO HURTED ENEMYTRAP) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.