Leeroy, lawful male redguardian Binder --------------------------------------------------------- |...|.....|.....|...............|.........|...........<.. |.---.---.|.|.---.-------.---.---.-------.|.-----.------- |.....|.|..*|....`|......`|...|...| ....|...|...| |.-----.|---------|.-------.---.-----.-.-----.-.--# |.|.....|---------|.#.......#.#.....#.#.#.....#...# -------- |.|.---.||.%.%?.(.|.#######.#.#####*#.#.#.###.##### ....$..| ----- |.|.|...||..[[..!.|.......#...#...#*#.#...#.#.# ...$$$$.| |...| |.--|.|.-|/+$..[!)|######.###.#.#.#.#.#####.#.# ###|.$$$.$..| -------.| |...|.|..-.%.%..$?|...#...#.#.#.#...#.#.....#.# ..@$$.$$$$$.- |.......| |--.|.|.-|..%/($$%|##.#.###(#.#.#####.#.#.###.#.#######.#|.$$.$..$|--{------| |...|.|.||)$../$$.|...#...#...#.# ..#.#.....#...#.....# ...$$...|.........| |.---.|.||..?."..!|.#####.#.###.#####.#.#########.#.##### .......|------.|.| |`....|.||.??./.!!|...#...#...#.#.....#...#....*#%#.#...# .......|.....|.|.| ------|.----------|##.#.#######.#.#######.#.###.#.#.#.#.#---------|.---.--|.| |.....|...|.......|...|.|...|...|.....|.|.|...|.|...|.|.....|..}..|...|...|.| |.-------.-----.|.|.|.|.|.|.|.-------.|.|.---.|.-------.---.---||.---.|--.|.| |...............|...|.|...|...........|^......||........|....^..|.....|.....| ----------------------------------------------------------------------------- [Leeroy the Cultist] St11 Dx12 Co13 In14 Wi11 Ch8 BinRedMalLaw Dlvl:2 $73 HP-1(96) Pw27(27) AC4 Exp6 T2036 Wea Latest messages [-2 -> 47] The large pile of slinger coins picks up a rock {0}. The large pile of slinger coins swings its sling. The large pile of slinger coins hits you! [-14 -> 33] You kill the poring! The large pile of slinger coins swings its sling. The large pile of slinger coins hits you! [-7 -> 27] You hit the large pile of slinger coins! The large pile of slinger coins swings its sling. The large pile of slinger coins hits you! [-15 -> 12] Warning: HP low! 1 points of your strength got sapped! You are beginning to feel weak. You miss the large pile of slinger coins. The large pile of slinger coins swings its sling. The large pile of slinger coins hits you! You die... Your inventory Weapons a - an uncursed +0 voulge {48} b - the uncursed +0 knife named Bling Bling (alternate weapon; not wielded) {2} p - an uncursed +0 battle-axe (weapon in hands) {48} t - an uncursed +0 silver spear {12} w - 20 uncursed rusty +0 arrows {0} Armor e - an uncursed +0 leather cloak (being worn) {7} u - an uncursed +0 gnomish helm {1} x - a cursed rusty +2 randomized helmet (being worn) {20} y - an uncursed +0 elven mithril-coat {60} Comestibles h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} E - a blessed finalized scroll of enchant weapon {0} G - an uncursed scroll of teleportation {0} Spellbooks n - an uncursed spellbook of blank paper (0:1) {0} s - an uncursed spellbook of jumping (1:2) {0} Wands o - an uncursed wand of draining (0:8) {0} Gems c - 52 uncursed +0 rocks (in quiver) {0} d - 9 uncursed +0 flint stones q - an uncursed +0 worthless piece of black glass {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 16 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 21 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 86% Wand drop chance was reduced to 88% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 96% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 126) The following skill became untrainable if you tried to train it too early: body spells (turn 174) The following skill became untrainable after a while: high heels (turn 27653) The following skill couldn't be trained before a certain turn number is reached: riding (turn 26062) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60519 Monster spawn increase reached its maximum at turn 138717 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1003990 The monster class that cannot be genocided was golem The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: recompense jawboned (freq bonus 44) The monster species that spawned more often: electro lich (freq bonus 20) The monster species that spawned more often: agent black mold (freq bonus 56) The monster species that spawned more often: squeaking girl (freq bonus 13) The monster species that spawned more often: noise monster (freq bonus 16) The monster species that spawned more often: nightly growth (freq bonus 10) The monster species that spawned more often: gum jelly (freq bonus 9) The monster species that spawned more often: ermine (freq bonus 11) The monster species that spawned more often: gay man (freq bonus 33) The monster species that spawned more often: arranger recommitted (freq bonus 22) The monster species that spawned more often: crater mushroom (freq bonus 108) The monster species that spawned more often: baby red dragon (freq bonus 84) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 132) The monster species that spawned more often: ice heel lady (freq bonus 18) The monster species that spawned more often: bone archer (freq bonus 22) The monster species that spawned more often: ski-jir (freq bonus 10) The monster species that spawned more often: tank warrior (freq bonus 30) The monster species that spawned more often: gnome mummy (freq bonus 42) The monster species that spawned more often: vampiric spore (freq bonus 18) The monster species that spawned more often: Annemarie (freq bonus 20) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: barb growth The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: blue eyeteer The monster species that never randomly spawned: proportionately adventured The monster species that never randomly spawned: baby metroid The monster species that never randomly spawned: red seraphon The monster species that never randomly spawned: lesser black reaver The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 16) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 4) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 27) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 9) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 14) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 5) Trap randomization happened for 1 in 790 traps Next attribute increase check would have come at turn 3834 Strength training was 33 Dexterity training was 10 Wisdom training was 8 Constitution training was 18 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having double attacks (0) You had infravision You had 200 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 82% b - jumping 1 body 3% 85% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons voulge (pole cleaver) battle-axe (double-headed axe) Armor randomized helmet (round helmet) gnomish helm (little red hat) Scrolls scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (CURSE THE CURSES INTERFACE) scroll of phase door (01DOTE) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of extra healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of greater mana restoration (USING FRUITS TO ATTACK) scroll of enchant weapon (TWAS BRILLIG) scroll of teleportation (NO TNILCYR ALLIK) Spellbooks spellbook of magic mapping (grass green) spellbook of jumping (doorstopping) spellbook of blank paper (plain) Potions potion of gain ability (freezing) Rings ring called teleport control (fluorite) Wands wand of draining (bone) Gems flint stone (gray) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a gokiburi a blob 0 little dogs (1 created) 0 quatons (1 created) a hobbit merchant 0 hobbit veterans (1 created) 0 cucumgappas (1 created) 2 blue yeeks 0 hidden kobolds (1 created) a kicker kobold a baby mimic a small mimic a poring a sewer rat 2 visor sewer rats a hare 0 giant garbage rats (1 created) 0 daddy longlegses (1 created) 0 grain vortices (1 created) a steam vortex 0 crawling worm masses (1 created) 3 larvae 0 world-ender bugs (1 created) 0 egg-laying mammals (1 created) 2 flapbats (3 created) a grounded parrot 0 rade lichens (1 created) 0 yellow growths (1 created) 0 orange growths (1 created) a gnomish wizard a green slime a newt zombie a gecko zombie a human adventurer 0 zero gunnhilds (1 created) a gentleman a peasant a dark hunter 0 novice mages (1 created) 0 shopkeepers (1 created) 0 geckos (1 created) a large frog a clear mewlip a fried chicken (2 created) a pile of worthless coins (6 created) 3 piles of copper coins (26 created) 2 piles of silver coins (7 created) a creeping credits 0 piles of flying coins (1 created) 0 large piles of slinger coins (1 created) 0 floor grues (1 created) a grey icky thing 0 fire troves (1 created) 97 creatures born. 40 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 50 times You killed 28 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (12 of 20) polymorphing [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (12 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (36 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (14 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... You died in The Dungeons of Doom on dungeon level 2 with 2598 points, and 73 pieces of gold, after 2036 moves. Killer: a monster (large pile of slinger coins) You were level 6 with a maximum of 96 hit points when you died. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 97 2730 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (flying Woodland-elf). - [85] 98 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] *99 2598 Leeroy-Bin-Red-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (large pile of slinger coins). - [96] 100 2579 Heliokopis-Sex-Yee-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (quill rat). - [29] 101 2576 Heliokopis-Cam-Amn-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (spacewars fighter). - [59]