Leeroy, neutral male null Monk ----------- | |.d.......| |.$.. .@........| | |.f.......| ---#-----+- [Leeroy the Candidate] St12 Dx6 Co9 In5 Wi6 Ch6 MonNulMalNeu Dlvl:1 $0 HP17(17) Pw9(9) AC11 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male null Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Pick an object. @ a human or elf or you (null monk called Leeroy, on a staircase) Accessing Pokedex entry for null... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 0, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 1. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, herbivorous. Is not a valid polymorph form. Attacks: uses weapon - ordinary physical uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: jumping You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 50% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 88% Tool drop chance was reduced to 85% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 221) The following skill became untrainable if you tried to train it too early: dagger (turn 750) The following skill became untrainable after a while: trident (turn 25989) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 8039) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49660 Monster spawn increase reached its maximum at turn 245380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6058650 The monster class that cannot be genocided was orc The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: contamination laser (freq bonus 10) The monster species that spawned more often: minor corpse (freq bonus 18) The monster species that spawned more often: agent black fungus (freq bonus 24) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 16) The monster species that spawned more often: rainbow mushroom (freq bonus 4) The monster species that spawned more often: fallen angel (freq bonus 12) The monster species that spawned more often: poison spinner (freq bonus 24) The monster species that spawned more often: seel (freq bonus 14) The monster species that spawned more often: natto (freq bonus 40) The monster species that spawned more often: cauldron treat (freq bonus 16) The monster species that spawned more often: dementor troll (freq bonus 8) The monster species that spawned more often: shadow beast (freq bonus 4) The monster species that spawned more often: owl bear (freq bonus 8) The monster species that spawned more often: chestburster (freq bonus 16) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 30) The monster species that spawned more often: skeleton giant (freq bonus 18) The monster species that spawned more often: greater evil elemental (freq bonus 10) The monster species that spawned more often: shitty mushroom (freq bonus 60) The monster species that spawned more often: cumbrously intimidatory (freq bonus 9) The monster species that spawned more often: low speeze (freq bonus 60) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 7) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster species that never randomly spawned: selenite soldier The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: photoplay precessing smarmiest underpriced The monster species that never randomly spawned: real spore The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: sabotaging nonsocial propagational interrogatorily The monster species that never randomly spawned: athwart disciplined The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: vainglory petulantly The monster species that never randomly spawned: petty statue gargoyle The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 14) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 30) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 16) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 3) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this trap was always invisible: rememberance trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 2) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WE WILL HURT YOU) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of standard id (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (VM J UECM 5 O9FAD8) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.