Leeroy, lawful male redguardian Binder ------,##,,,,,, |....-,,,,,,,$,,,,,,,,,,,, |....|########,,,,,,,,,,,#################### |.I@.| ############,,,,,,,,,,,,,,,,,,,#### ----------- |....f ,##################,,,,# |.........| |....| ####,#####|.........| ------ #,,,,,,-.......<.| #######----------- [Leeroy the Heratic] St8 Dx11 Co15 In14 Wi5 Ch9 BinRedMalLaw Dlvl:2 $63 HP-9(42) Pw10(10) AC11 Exp3 T807 Wea Latest messages It just misses! It misses. (3x) You miss it. You hit it. One of your items got vaporized! It bites you! [-7 -> 5] Warning: HP low! It claws you! (2x) It reaches out, and your body shrivels. 1 points of your strength got sapped! You feel weak. You begin bashing monsters with your bare hands. You hit it. In what direction? [hykulnjb><] You kick it. Your pair of heeled sandals is not affected. It bites you! Your leather cloak is not affected. You die... Your inventory Weapons a - an uncursed +0 voulge {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} n - 3 uncursed +0 orcish spears {36} r - a cursed -3 bow {12} s - 10 cursed +0 arrows {0} Armor e - an uncursed +0 leather cloak (being worn) {7} t - a cursed -3 pair of wedge sandals (being worn) {2} u - an uncursed +0 pair of iron shoes {20} Comestibles f - an uncursed cram ration {0} g - 8 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed greased scroll of cure {0} Spellbooks q - an uncursed spellbook of turn undead (0:1) {0} Potions p - an uncursed potion of restore ability {0} Gems c - 43 uncursed +0 rocks (in quiver) {0} d - 6 uncursed +0 flint stones Final attributes You have strayed Your alignment was -2 Your max alignment was -1 You carried 16 sins You could not have this property at all: shock resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 76% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 63% Tool drop chance was reduced to 79% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: javelin (turn 11) The following skill became untrainable if you tried to train it too early: attack spells (turn 31) The following skill became untrainable after a while: sexy flats (turn 48099) The following skill couldn't be trained before a certain turn number is reached: whip (turn 35026) Number of artifacts generated was 5 Number of fake artifacts generated was 4 Monster spawn increase started at turn 44280 Monster spawn increase reached its maximum at turn 119141 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1561616 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: umber hulk (freq bonus 48) The monster species that spawned more often: damager ghost (freq bonus 49) The monster species that spawned more often: trephine demean (freq bonus 100) The monster species that spawned more often: greater demonic quylthulg (freq bonus 104) The monster species that spawned more often: pack cat (freq bonus 196) The monster species that spawned more often: teleporting demon (freq bonus 306) The monster species that spawned more often: real aquatic hound (freq bonus 49) The monster species that spawned more often: magic book mimic (freq bonus 204) The monster species that spawned more often: baby water dragon (freq bonus 50) The monster species that spawned more often: samurai gnome (freq bonus 51) The monster species that spawned more often: improved destruction dino (freq bonus 98) The monster species that spawned more often: cacodemon (freq bonus 100) The monster species that spawned more often: penis xorn (freq bonus 150) The monster species that spawned more often: petty water weird (freq bonus 100) The monster species that spawned more often: croc-man (freq bonus 100) The monster species that spawned more often: germiest configurational (freq bonus 104) The monster species that spawned more often: double measurer measurer man (freq bonus 98) The monster species that spawned more often: gloam (freq bonus 306) The monster species that spawned more often: magic bulb (freq bonus 306) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 100) The monster species that spawned more often: quinoa (freq bonus 165) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 8) The monster species that never randomly spawned: internet man The monster species that never randomly spawned: suiciding molecularly The monster species that never randomly spawned: vag The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: gallantry silvery The monster species that never randomly spawned: green sentai The monster species that never randomly spawned: great nalfeshnee The monster species that never randomly spawned: rogering usage insole riverside mailer dune The monster species that never randomly spawned: goff The monster species that never randomly spawned: ogre helmer The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 3) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 22) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 13) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 4) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Trap randomization happened for 1 in 382 traps Next attribute increase check would have come at turn 7306 Strength training was 44 Dexterity training was 17 Wisdom training was 7 Constitution training was 7 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from hallu partying (0) You had 128 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons voulge (pole cleaver) orcish spear (crude spear) Armor wedge sandals (heeled sandals) iron shoes (hard shoes) Scrolls scroll of healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of mana (WATERFALL MUSHROOM CLIMB) scroll of phase door (THE PIES OF THE OVERWORLD) scroll of standard id (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of extra healing (AMAZING AFRO HEAD RUSH ATTACK) * scroll of greater mana restoration (THE FITNESS GRAM PACER TEST) Spellbooks spellbook of turn undead (grass green) Potions potion of invisibility (streamlined) potion of restore ability (grog) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 78 times You killed 17 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (40 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (20 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder...