Leeroy, lawful male redguardian Binder --------- |.......| |....r..| |...r@f.+ ------- - [Leeroy the Exile] St6 Dx6 Co7 In10 Wi8 Ch7 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 8 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - an uncursed greased scroll of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Gems c - 46 uncursed +0 rocks (in quiver) {0} d - 8 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 41 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 92% Armor drop chance was reduced to 74% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: shuriken (turn 102) The following skill became untrainable if you tried to train it too early: high heels (turn 320) The following skill became untrainable after a while: mace (turn 37072) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 40181) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56485 Monster spawn increase reached its maximum at turn 304195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1476972 The monster class that cannot be genocided was kobold The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: severe error (freq bonus 4) The monster species that spawned more often: sweet woman (freq bonus 6) The monster species that spawned more often: undead tracer (freq bonus 4) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 12) The monster species that spawned more often: urtob (freq bonus 6) The monster species that spawned more often: undead scavenger (freq bonus 16) The monster species that spawned more often: The Hugging Topmodel (freq bonus 3) The monster species that spawned more often: VF (freq bonus 8) The monster species that spawned more often: ranged eye (freq bonus 12) The monster species that spawned more often: wereeel (freq bonus 9) The monster species that spawned more often: phantasm (freq bonus 12) The monster species that spawned more often: white patch (freq bonus 12) The monster species that spawned more often: Aee (freq bonus 6) The monster species that spawned more often: knapsack cow (freq bonus 84) The monster species that spawned more often: overemotional materialistically (freq bonus 42) The monster species that spawned more often: dream force fungus (freq bonus 18) The monster species that spawned more often: watcher geist (freq bonus 24) The monster species that spawned more often: katchenant (freq bonus 18) The monster species that spawned more often: sapphire golem (freq bonus 15) The monster species that spawned more often: colorful stalk (freq bonus 12) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 18) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: ghettoized closet packing exaggeration The monster species that never randomly spawned: wheater The monster species that never randomly spawned: infect iambi khalif The monster species that never randomly spawned: rehydration injunction The monster species that never randomly spawned: perpendicular guard The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: protected white unicorn The monster species that never randomly spawned: heckled burmese The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 112) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 20) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 183) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 174) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 48) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 1) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (201) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ZRUTYHACK) scroll of mana (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (TOO FEKKING GOOD) scroll of cure (HI GUYS IM ON MY TABLETTEN) * scroll of extra healing (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.