Leeroy, lawful male redguardian Binder --------------- --------- |.............| ----.......---- ..............| --------- |....-----....| |.......... |.......--## |....| |....| ..<...- |..----...,# |....-----....|#########|.....| |..| |..|,# ----.......----,,,,,,,,,......| |..----..|,# -------.-,,,,########-.--.--#### --......--,# #####,,,,,,#### #,##,,,,,,#### -.--.---#,# ####,,,,,##,### #########,,,,## ##,#,,####,###,,,,,,,,,,,# ####,,##### #,,,,###,,,,,,,,######### ##,,,,@# ###,,### #,-.-------------------------------------- ####-q- #,,,,# #,|....................#...........#.....| >.q| #,##,# #,|.......#.....#.#.#.......#............| .....| -|--.-- #,.........#...................#.........| |...qq| |.....| ##---------------------------------------- |/..qq| |.....| |.....| ------- ------- [Leeroy the Heratic] St12 Dx10 Co7 In11 Wi10 Ch10 BinRedMalLaw Dlvl:2 $55 HP-5(44) Pw17(17) AC9 Exp3 T665 Wea Hld Latest messages The stickrothe bites you! [-1 -> 13] You hit the stickrothe. You miss the stickrothe. The stickrothe claws you! [-3 -> 10] The stickrothe just misses! The stickrothe bites you! [-2 -> 8] Warning: HP low! You miss the stickrothe. The stickrothe claws you! [-2 -> 6] Warning: HP low! The stickrothe bites you! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! The stickrothe bites you! You die... Your inventory Weapons a - an uncursed +0 voulge (alternate weapon; not wielded) {48} b - an uncursed +0 knife {2} r - an uncursed +0 axe (weapon in hand) {24} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 6 uncursed apples {0} h - 2 uncursed tripe rations {0} o - an uncursed lichen corpse {20} Scrolls i - 3 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks p - an uncursed spellbook of random speed (0:4) {0} Potions q - an uncursed potion of object detection {0} Wands n - an uncursed wand of enlightenment (0:2) {0} Gems c - 40 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone Final attributes You have strayed Your alignment was -1 Your max alignment was -1 You carried 16 sins You could not have this property at all: detect monsters You could not have this property extrinsically: regeneration You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 418 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 53% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 68% Tool drop chance was reduced to 71% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: lance (turn 4) The following skill became untrainable if you tried to train it too early: saber (turn 2688) The following skill became untrainable after a while: matter spells (turn 54427) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 55985) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76369 Monster spawn increase reached its maximum at turn 160324 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 513220 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: wailer spirit (freq bonus 12) The monster species that spawned more often: \:-@S&rt}T'/k ?ax=5y| (freq bonus 48) The monster species that spawned more often: mahatma bristol (freq bonus 4) The monster species that spawned more often: lowly theatergoer (freq bonus 11) The monster species that spawned more often: greener springy (freq bonus 20) The monster species that spawned more often: knapsack lamb (freq bonus 27) The monster species that spawned more often: red mold (freq bonus 16) The monster species that spawned more often: dream eater cat (freq bonus 18) The monster species that spawned more often: fly of Mordor (freq bonus 12) The monster species that spawned more often: blue mewlip (freq bonus 6) The monster species that spawned more often: blue ray (freq bonus 7) The monster species that spawned more often: whimperingly relived (freq bonus 12) The monster species that spawned more often: red devil (freq bonus 27) The monster species that spawned more often: rock lizard (freq bonus 27) The monster species that spawned more often: farao mummy (freq bonus 12) The monster species that spawned more often: manic-depressive turret (freq bonus 3) The monster species that spawned more often: hentai octopus (freq bonus 9) The monster species that spawned more often: hunting hawk (freq bonus 64) The monster species that spawned more often: non-mad light (freq bonus 8) The monster species that spawned more often: group dwarf (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 10) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 5) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: Balam The monster species that never randomly spawned: midwest convert The monster species that never randomly spawned: achieve kerosine The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: mythologically briar The monster species that never randomly spawned: huge cockroach The monster species that never randomly spawned: +3 sm barrier The monster species that never randomly spawned: floating-eyed sam The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 49) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1) Trap randomization happened for 1 in 462 traps Next attribute increase check would have come at turn 1716 Strength training was 7 Dexterity training was 11 Wisdom training was 2 Constitution training was 2 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 45 points of nutrition remaining You were held by a stickrothe You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 90% 96% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (AWAKED FASTLY) scroll of mana (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (ETADPU CIMOC) scroll of cure (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of extra healing (STAT IS WILD CHANGELY) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Spellbooks spellbook of random speed (impenetrable) Potions potion of object detection (humour) Wands wand of enlightenment (gelatinous) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 9 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (12 of 20) axe [Unskilled] (max Expert) (11 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder...