Leeroy, lawful male redguardian Binder --+-+- |@f..+ +...{| ------ [Leeroy the Exile] St11 Dx7 Co7 In9 Wi7 Ch9 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 138 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% Food drop chance was reduced to 83% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: matter spells (turn 83) The following skill became untrainable if you tried to train it too early: trident (turn 1518) The following skill became untrainable after a while: spirituality (turn 54924) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 7453) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14292 Monster spawn increase reached its maximum at turn 78017 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2525655 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: snow orc (freq bonus 4) The monster species that spawned more often: dracolisk (freq bonus 12) The monster species that spawned more often: thankyou applique universalism reproachable (freq bonus 48) The monster species that spawned more often: adopted course (freq bonus 16) The monster species that spawned more often: egg-laying mammal (freq bonus 8) The monster species that spawned more often: renting multilaterally (freq bonus 16) The monster species that spawned more often: nih sephirah (freq bonus 14) The monster species that spawned more often: humming terminal (freq bonus 32) The monster species that spawned more often: form changer (freq bonus 112) The monster species that spawned more often: pager golem (freq bonus 4) The monster species that spawned more often: modestest fetishist ghostwritten (freq bonus 9) The monster species that spawned more often: type (freq bonus 4) The monster species that spawned more often: panhandler ostrich hereto (freq bonus 24) The monster species that spawned more often: Olog-hai cleric (freq bonus 9) The monster species that spawned more often: gold dragon bat (freq bonus 10) The monster species that spawned more often: null fungus (freq bonus 24) The monster species that spawned more often: theme termite (freq bonus 12) The monster species that spawned more often: trap ghost (freq bonus 16) The monster species that spawned more often: jet unicorn (freq bonus 18) The monster species that spawned more often: frenzytroll (freq bonus 18) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: RNG bulb The monster species that never randomly spawned: drydrip stalk The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: roomba The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: oak nymph The monster species that never randomly spawned: larkier refurbished The monster species that never randomly spawned: wood elf mage The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 15) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 13) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: completely bad part trap (freq bonus 7) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (BAYARD WENZEL) scroll of mana (ADE EXPIRIUS) scroll of phase door (BLEEP BOOP BEEP) scroll of standard id (WONTU PASS) scroll of cure (MORE IS MORE) * scroll of extra healing (FUCK THE NOTELEPORT RULES) * scroll of greater mana restoration (IO IO O PHRIXRIZO EOA) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.