Leeroy, lawful male redguardian Binder -------------- ....@f.......| |............| |............| |............| |............. -----------.-- [Leeroy the Exile] St8 Dx9 Co5 In11 Wi6 Ch8 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: glib combat You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 95% Armor drop chance was reduced to 83% Tool drop chance was reduced to 62% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: implants (turn 25) The following skill became untrainable if you tried to train it too early: attack spells (turn 28) The following skill became untrainable after a while: protection spells (turn 48449) The following skill couldn't be trained before a certain turn number is reached: implants (turn 54661) Sticky curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77337 Monster spawn increase reached its maximum at turn 174215 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 291264 The monster class that cannot be genocided was nymph The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: unhealthy spore (freq bonus 16) The monster species that spawned more often: clear jelly (freq bonus 2) The monster species that spawned more often: percussionist photosphere (freq bonus 4) The monster species that spawned more often: really dangerous patch (freq bonus 12) The monster species that spawned more often: nasty light (freq bonus 12) The monster species that spawned more often: bad patch (freq bonus 12) The monster species that spawned more often: Jens (freq bonus 4) The monster species that spawned more often: trap-installing dragon (freq bonus 12) The monster species that spawned more often: gru (freq bonus 6) The monster species that spawned more often: undead devilfish (freq bonus 12) The monster species that spawned more often: chanced dolefully (freq bonus 8) The monster species that spawned more often: reminiscent imitating (freq bonus 16) The monster species that spawned more often: agent black mold (freq bonus 8) The monster species that spawned more often: Cherub (freq bonus 14) The monster species that spawned more often: warty mushroom (freq bonus 24) The monster species that spawned more often: minotaur vore (freq bonus 12) The monster species that spawned more often: bag money (freq bonus 6) The monster species that spawned more often: huge girl (freq bonus 9) The monster species that spawned more often: monomolecular transfuser (freq bonus 18) The monster species that spawned more often: archaeopteryx (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: petrifying volta unlimbering The monster species that never randomly spawned: gimple nymph The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: vorpal jabberwock The monster species that never randomly spawned: sleep trove The monster species that never randomly spawned: nohoho The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: lost soul The monster species that never randomly spawned: theocratic desideratum The monster species that never randomly spawned: steam-powered pistol sentry The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 18) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 15) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 2) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 1103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (WHOM DWELL IN THE VANITY) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (I CAN HAZ HP PLZ) scroll of standard id (BASSBASSKICKKICKBASSKICKKICK) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.