Leeroy, lawful male roommate Thalmor ---- --...-- |.....| |....@| |....@| |.....+ --...-- ---- [Leeroy the Concordate Agent] St10 Dx12 Co11 In7 Wi6 Ch6 ThaRooMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male roommate Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: curse resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 52% Armor drop chance was reduced to 56% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 31) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1155) The following skill became untrainable after a while: searching (turn 39021) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 42275) Sticky curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55088 Monster spawn increase reached its maximum at turn 202595 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 717288 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: azure growth (freq bonus 24) The monster species that spawned more often: platinum stalk (freq bonus 21) The monster species that spawned more often: inka fighter (freq bonus 18) The monster species that spawned more often: insurmountable mushroom (freq bonus 13) The monster species that spawned more often: mine-dog (freq bonus 16) The monster species that spawned more often: very old red dragon (freq bonus 10) The monster species that spawned more often: brill peepshow (freq bonus 40) The monster species that spawned more often: sterilized documentary (freq bonus 15) The monster species that spawned more often: colorful mushroom (freq bonus 24) The monster species that spawned more often: vat slime (freq bonus 12) The monster species that spawned more often: corrosive laser (freq bonus 24) The monster species that spawned more often: ferrous wort (freq bonus 12) The monster species that spawned more often: beweyt grue (freq bonus 6) The monster species that spawned more often: swamp naga (freq bonus 32) The monster species that spawned more often: spiderling (freq bonus 10) The monster species that spawned more often: disfigured one (freq bonus 21) The monster species that spawned more often: newt mummy (freq bonus 30) The monster species that spawned more often: contradistinction adjudicator (freq bonus 24) The monster species that spawned more often: insurmountable mushroom (freq bonus 24) The monster species that spawned more often: seaking (freq bonus 15) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster species that never randomly spawned: Miss Mud/Dirt The monster species that never randomly spawned: telegold The monster species that never randomly spawned: drain turret The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: solid force fungus The monster species that never randomly spawned: geology torturer The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: abolisher napery The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 3) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 12) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 18) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 51) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 59) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 2) Trap randomization happened for 1 in 602 traps Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (mechanical helmet) * skullcap (secret helmet) * flack helmet (less helmet) * crystal helm (engraved helmet) * mining helm (celtic helmet) * field helm (full helmet) * helm of safeguard (inkcoat helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (mirrored gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (princess pumps) * boots of safeguard (irregular boots) Scrolls scroll of healing (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of mana (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of phase door (PENIS MASTURBATION) scroll of standard id (ANGEL WITH THE SAMPLE) scroll of cure (THE NOTEYE INTERFACE IS NOT AN EYE) * scroll of extra healing (NORBERT DUANE MICHAEL) * scroll of greater mana restoration (ABOR EFECTOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.