Leeroy, lawful female redguardian Unbeliever ------.-- |.......| |.l..... |.....$P| |......@| |.......| |.......| --------- [Leeroy the Rookie] St11 Dx15 Co12 In3 Wi5 Ch3 UnbRedFemLaw Dlvl:1 $0 HP34(34) Pw0(0) AC2 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female redguardian Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. You don't have anything to use or apply. Pick an object. @ a human or elf or you (redguardian unbeliever called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian unbeliever called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian unbeliever called Leeroy, on a staircase) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles Your anti-magic shell prevents spellcasting. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 267 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 88% Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polearms (turn 14) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 252) The following skill became untrainable after a while: quarterstaff (turn 46577) The following skill couldn't be trained before a certain turn number is reached: dart (turn 3636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 39576 Monster spawn increase reached its maximum at turn 97418 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2575680 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: dreadmaster (freq bonus 72) The monster species that spawned more often: ungathered lithuanian (freq bonus 4) The monster species that spawned more often: lowercase minotaur (freq bonus 20) The monster species that spawned more often: skitter flattened unconditioned strain (freq bonus 42) The monster species that spawned more often: darkwood elder (freq bonus 30) The monster species that spawned more often: bartizan inarguable (freq bonus 36) The monster species that spawned more often: gug (freq bonus 15) The monster species that spawned more often: ice animal (freq bonus 42) The monster species that spawned more often: hell temptress (freq bonus 30) The monster species that spawned more often: false patch (freq bonus 12) The monster species that spawned more often: chaos lizard (freq bonus 16) The monster species that spawned more often: real force fungus (freq bonus 36) The monster species that spawned more often: slithy snake (freq bonus 28) The monster species that spawned more often: voracious piercer (freq bonus 5) The monster species that spawned more often: Ina (freq bonus 30) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 20) The monster species that spawned more often: morph mummy (freq bonus 8) The monster species that spawned more often: ultimate destruction dino (freq bonus 12) The monster species that spawned more often: plastic golem (freq bonus 42) The monster species that spawned more often: arcane butcher shaman (freq bonus 24) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: mini jabberwock The monster species that never randomly spawned: sucker wort The monster species that never randomly spawned: firebrate spore The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: salvaging chosen twee The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: moon borloth The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 15) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 35) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 3) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 5) Trap randomization happened for 1 in 269 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (124) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (IYI) scroll of mana (GEEEEE) scroll of phase door (OPGELEVELT) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (STRAIGHT LINES IT SIGNED ME) * scroll of extra healing (MORAL RISE WHEN BURN) * scroll of greater mana restoration (CAMAMNMALCHA XJ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.