Leeroy, lawful male redguardian Thalmor -------- ....@@.| |..}...| |......| |.}....| |...}{.| ---.---- . . [Leeroy the Concordate Agent] St8 Dx13 Co9 In13 Wi14 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 70 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 28) The following skill became untrainable if you tried to train it too early: implants (turn 350) The following skill became untrainable after a while: two-weapon combat (turn 44829) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 60735) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16651 Monster spawn increase reached its maximum at turn 85808 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4431977 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nymph (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 12) The monster species that spawned more often: chanced dolefully (freq bonus 42) The monster species that spawned more often: porn succubus (freq bonus 6) The monster species that spawned more often: squeaking girl (freq bonus 18) The monster species that spawned more often: cuspidal pithed (freq bonus 18) The monster species that spawned more often: cat lich (freq bonus 12) The monster species that spawned more often: freezer bot (freq bonus 6) The monster species that spawned more often: system failure (freq bonus 18) The monster species that spawned more often: hc highheel hussy (freq bonus 16) The monster species that spawned more often: +3 gmd barrier (freq bonus 28) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 16) The monster species that spawned more often: winged nightmare (freq bonus 40) The monster species that spawned more often: non-animal (freq bonus 36) The monster species that spawned more often: nutritionally inputted (freq bonus 36) The monster species that spawned more often: hew feistier deprogramming vivisection aboil (freq bonus 24) The monster species that spawned more often: camperstriker (freq bonus 42) The monster species that spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 42) The monster species that spawned more often: fife force fungus (freq bonus 42) The monster species that spawned more often: young stone dragon (freq bonus 18) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 30) The monster species that spawned more often: venom force fungus (freq bonus 9) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: healer The monster species that never randomly spawned: mega unihorn trove The monster species that never randomly spawned: cumbrously intimidatory The monster species that never randomly spawned: lullabied inflectional undiscouraged boastful The monster species that never randomly spawned: empiric hypothecate The monster species that never randomly spawned: +2 vl barricade The monster species that never randomly spawned: nether force patch The monster species that never randomly spawned: large worm The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: dusking murdered loft dhow cambridge marrier The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 18) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 17) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 9) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 108) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 2) Trap randomization happened for 1 in 104 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 1244 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (667) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (cold-blooded helmet) * skullcap (formula one helmet) * flack helmet (full helmet) * crystal helm (silk helmet) * mining helm (thinking helmet) * field helm (red helmet) * helm of safeguard (plumed helmet) * war hat (transversal helmet) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (nonexistant gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (jungle boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (WAWAE EHA) scroll of phase door (V RATE RISE BY DISTURB) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (TRAETOR HORIGO) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.