Leeroy, lawful male redguardian Thalmor ---+-------- |..........| |..........| ...........| |..@@......| |........... ------------ [Leeroy the Concordate Agent] St4 Dx6 Co10 In8 Wi8 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: flying You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 20 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 86% Armor drop chance was reduced to 99% Tool drop chance was reduced to 85% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: searching (turn 9) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 285) The following skill became untrainable after a while: martial arts (turn 62730) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 42825) Sticky curses were more common by 15% Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27893 Monster spawn increase reached its maximum at turn 90350 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9497592 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: soft force patch (freq bonus 2) The monster species that spawned more often: desert warp patch (freq bonus 12) The monster species that spawned more often: Merle (freq bonus 8) The monster species that spawned more often: muncher (freq bonus 9) The monster species that spawned more often: baobhan sith (freq bonus 18) The monster species that spawned more often: hp dementor (freq bonus 9) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 12) The monster species that spawned more often: conifer imposition venturing (freq bonus 32) The monster species that spawned more often: faithful (freq bonus 2) The monster species that spawned more often: pale fungus (freq bonus 4) The monster species that spawned more often: meddler pseudoclassical (freq bonus 8) The monster species that spawned more often: soft force fungus (freq bonus 6) The monster species that spawned more often: supervised unforgettable (freq bonus 18) The monster species that spawned more often: sable dragon (freq bonus 14) The monster species that spawned more often: petty big black unicorn (freq bonus 8) The monster species that spawned more often: stalking sensei lichen (freq bonus 8) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 4) The monster species that spawned more often: ice trove (freq bonus 9) The monster species that spawned more often: ogre slinger (freq bonus 6) The monster species that spawned more often: great wyrm of the nexus (freq bonus 12) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: confabulated mercurially The monster species that never randomly spawned: crosby sidled The monster species that never randomly spawned: silent wren The monster species that never randomly spawned: red ray The monster species that never randomly spawned: flying polyp The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: starlight moated The monster species that never randomly spawned: nasty spore The monster species that never randomly spawned: axlem The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 46) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 133) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 205) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 16) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 14) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 7) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 1) Trap randomization happened for 1 in 480 traps Next attribute increase check would have come at turn 541 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (grimace helmet) * skullcap (radiant helmet) * flack helmet (covered helmet) * crystal helm (wok-shaped helmet) * mining helm (transversal helmet) * field helm (dream helmet) * helm of safeguard (round helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (fatal gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (princess pumps) * boots of safeguard (marji shoes) Scrolls scroll of healing (ZARRO BOOGS) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (MY PRIVATE IS TENMETERS ACROSS) scroll of standard id (AWAY KRATSCHED) scroll of cure (DER AFFE MACHT 4 SCHADEN) * scroll of extra healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of greater mana restoration (NEW VALUE FOR NAME REJECTED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.