Leeroy, lawful male redguardian Thalmor ----- ------------ |...|#####------ |..........| |....,,,,,-....| |..........| |...|#####|..#.| |..........| ##--------- |...| |<...| |..........| #,..#{..}.# |...| ---.-- --.-------.- #,|.#}#.#}}# ----- #,# #,# #,# #,|}#}}#.}.#|## #,# #,# #,### #,+{.#}}}}}@@,# --.--# #,# #,# #,,,# #,-----------&### --...--,#####,,###,,### ###,# #,# #,,,###------## |*.(%.-,,,,,,,,,,,,,,,,,#####,####,###########,,,,,,-....|,# |.....|#,####%,,##,####,,,,,,,,,,,,,,%,,,,,,,, #,###|....|,# |..(..| ---.--.-##,--##--.-#---,########## #,###|..{.+,# |.....| |.......,,#|...........,# #,(,,.....|## --....| |......|###|..........|,# #####------ ------ +......| |......{....,# -------- ------------## [Leeroy the Heretic Hunter] St13 Dx20 Co4 In9 Wi6 Ch9 ThaRedMalLaw Dlvl:3 $87 HP-5(40) Pw45(45) AC-1 Exp7 T1537 Wea Fea Stn Latest messages You just miss Rendorn. Rendorn casts a spell at you! You reel... Rendorn stings you! [-2 -> 18] Rendorn lashes you! [-5 -> 13] Rendorn claws you! You feel a slight illness. The invisible thalmor called Rulindil the whitegold ambassador's ring mail blocks your attack. Rendorn stings you! [-1 -> 12] Rendorn lashes you! [-1 -> 11] Rendorn claws you! [-2 -> 9] Warning: HP low! Rendorn reaches out with its deadly touch. You feel your life force draining away... You die... Your inventory Weapons a - a sticky cursed +0 elven broadsword (weapon in hand) {30} c - a heavily cursed +0 dark elven bow {12} d - 50 cursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish dagger {4} k - an uncursed +0 elven bow {12} n - a cursed +0 axe {24} o - a cursed -3 partisan {32} q - 22 uncursed +0 darts {0} t - 3 blessed +0 orcish spears {36} u - an uncursed rusty +0 orcish short sword {12} C - a cursed +0 sling {2} H - an uncursed rusty +0 spetum {20} I - an uncursed +0 aklys {7} Armor b - a sticky cursed +0 elven mithril-coat (being worn) {60} Comestibles z - an uncursed food ration {0} B - 3 uncursed oranges {0} J - an uncursed tripe ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - an uncursed scroll of standard id {0} E - a blessed scroll of healing {0} K - an uncursed scroll of identify {0} Spellbooks m - an uncursed spellbook of sleep (2:3) {0} Potions v - a sticky cursed finalized potion of fruit juice {0} Wands F - a sticky cursed wand of healing (0:20) {0} Tools r - a ! sticky cursed mirror {0} x - a ! blessed mirror {0} G - a sticky cursed large box {500} Gems p - an uncursed +0 worthless piece of yellowish brown glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Armor drop chance was reduced to 81% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 59) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 55) The following skill became untrainable after a while: scimitar (turn 23323) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53854) Sticky curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58370 Monster spawn increase reached its maximum at turn 113232 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7233705 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: flying fish The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: vampire apprentice (freq bonus 8) The monster species that spawned more often: dire armadillo (freq bonus 80) The monster species that spawned more often: stolen potato (freq bonus 21) The monster species that spawned more often: centipede (freq bonus 8) The monster species that spawned more often: undead fetish (freq bonus 7) The monster species that spawned more often: desert wort (freq bonus 36) The monster species that spawned more often: insurmountable mushroom (freq bonus 40) The monster species that spawned more often: rottener blowsier (freq bonus 10) The monster species that spawned more often: nightblade (freq bonus 32) The monster species that spawned more often: horror archer (freq bonus 14) The monster species that spawned more often: kantian wile (freq bonus 24) The monster species that spawned more often: clear flayer (freq bonus 12) The monster species that spawned more often: burninator (freq bonus 48) The monster species that spawned more often: decomposer (freq bonus 22) The monster species that spawned more often: pain train (freq bonus 12) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 24) The monster species that spawned more often: swather said nondairy (freq bonus 72) The monster species that spawned more often: runoff spore (freq bonus 132) The monster species that spawned more often: eye of destruction (freq bonus 7) The monster species that spawned more often: colorful mold (freq bonus 24) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster species that never randomly spawned: shade gargoyle The monster species that never randomly spawned: Cthulhu The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: weeping spirit The monster species that never randomly spawned: advert scholarly mightily naturopathy tossing bray nonlethal The monster species that never randomly spawned: cuprilach The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: underrun nonlife antonym The monster species that never randomly spawned: Vorlon God-Emperor The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 13) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 12) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 80) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Trap randomization happened for 1 in 517 traps Next attribute increase check would have come at turn 2126 Strength training was 11 Dexterity training was 2 Wisdom training was 12 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were stunned (5) You were stricken with fear (146) You had not decided on your sexuality yet You were suffering from very slight contamination. (13) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 105 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (196) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 188% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Not Ready(1520) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (filtered helmet) * skullcap (wok-shaped helmet) * flack helmet (greenery helmet) * crystal helm (mechanical helmet) * mining helm (anachrononononaut helmet) * field helm (meso helmet) * helm of safeguard (spired helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (light gloves) * commander gloves (paper gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (feelgood heels) * boots of safeguard (pink sneakers) Scrolls scroll of healing (ACME) scroll of mana (DISSOLVED UNDEAD POTATO) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of cure (WHIRLPOOL GROPING) * scroll of extra healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of greater mana restoration (ARCHENTECHTHA) scroll of identify (GEHMA DOENER) Spellbooks spellbook of sleep (uninscribed) Potions potion of fruit juice (plasmatic) Wands wand of healing (gelatinous) Tools mirror (looking glass) large box (wooden box) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 2 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 24 times You killed 27 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (17 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (39 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...