Leeroy, lawful male redguardian Thalmor --------- |..@....| |.@.....| |.......- |.......| ........+ |.......| |.......| |.......| |.......| |.......| --------- [Leeroy the Concordate Agent] St8 Dx9 Co9 In6 Wi14 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) (2x) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 69% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 75% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lance (turn 12) The following skill became untrainable if you tried to train it too early: scimitar (turn 210) The following skill became untrainable after a while: healing spells (turn 69695) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 43790) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39356 Monster spawn increase reached its maximum at turn 129056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 955875 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: vacuum mold (freq bonus 6) The monster species that spawned more often: long sinuous tentacle (freq bonus 28) The monster species that spawned more often: bill giant (freq bonus 12) The monster species that spawned more often: minor mind flayer (freq bonus 18) The monster species that spawned more often: golbat (freq bonus 8) The monster species that spawned more often: +4 vd cutoff (freq bonus 3) The monster species that spawned more often: rumbler wedded (freq bonus 4) The monster species that spawned more often: healing force fungus (freq bonus 9) The monster species that spawned more often: countersink countervailed (freq bonus 8) The monster species that spawned more often: dark elven cultist (freq bonus 24) The monster species that spawned more often: master mason (freq bonus 9) The monster species that spawned more often: white seraphon (freq bonus 18) The monster species that spawned more often: false accretion (freq bonus 2) The monster species that spawned more often: decoding tatting (freq bonus 9) The monster species that spawned more often: unsustainable sexualized (freq bonus 3) The monster species that spawned more often: survey recreation travel (freq bonus 96) The monster species that spawned more often: matlich (freq bonus 8) The monster species that spawned more often: panic (freq bonus 6) The monster species that spawned more often: big food trove (freq bonus 10) The monster species that spawned more often: wisp (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: freemen municipally The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: evil shan The monster species that never randomly spawned: vulnerator gnome The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: prick wort The monster species that never randomly spawned: xiphosuran slurred The monster species that never randomly spawned: hungry wort The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 14) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 6) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 25) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 10) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 5) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 539 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (greenery helmet) * skullcap (wide metal helm) * flack helmet (meteoric helmet) * crystal helm (metal disk) * mining helm (resounding helmet) * field helm (tight helmet) * helm of safeguard (speechpipe helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (fingerless gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (marji shoes) * boots of safeguard (orange boots) Scrolls scroll of healing (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of mana (ECNETOPINMO) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of cure (SCHELLENOE KONTENOE) * scroll of extra healing (YOU REALLY BECOME STRONGER) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.