Leeroy, lawful male redguardian Thalmor ------- ---------- |................| |................| |........|.....@.| |..............@.| ------------------ [Leeroy the Concordate Agent] St5 Dx8 Co8 In13 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: acid resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 231 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 88% Wand drop chance was reduced to 39% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 94% Food drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: scimitar (turn 10) The following skill became untrainable if you tried to train it too early: elemental spells (turn 2812) The following skill became untrainable after a while: occult spells (turn 63335) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 29521) Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53498 Monster spawn increase reached its maximum at turn 117111 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1076973 The monster class that cannot be genocided was ghost The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: white dragon bat (freq bonus 48) The monster species that spawned more often: scorched archer (freq bonus 18) The monster species that spawned more often: waler capitalistic (freq bonus 6) The monster species that spawned more often: inertia hound (freq bonus 6) The monster species that spawned more often: Eveline's sneaker (freq bonus 12) The monster species that spawned more often: eel-dog (freq bonus 9) The monster species that spawned more often: quasico (freq bonus 9) The monster species that spawned more often: shapeshifter (freq bonus 12) The monster species that spawned more often: polyvinyl subatomic (freq bonus 6) The monster species that spawned more often: speaur (freq bonus 20) The monster species that spawned more often: memory star (freq bonus 20) The monster species that spawned more often: micrograph click (freq bonus 2) The monster species that spawned more often: adulterating nonsensitive racketing junkman (freq bonus 6) The monster species that spawned more often: drow rogue (freq bonus 15) The monster species that spawned more often: werestalker (freq bonus 8) The monster species that spawned more often: master newt (freq bonus 28) The monster species that spawned more often: BOP (freq bonus 20) The monster species that spawned more often: swain lunier (freq bonus 18) The monster species that spawned more often: wrestler coral (freq bonus 10) The monster species that spawned more often: difficult ogre (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 5) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster species that never randomly spawned: sirlow sephirah The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: twen The monster species that never randomly spawned: jamclamper The monster species that never randomly spawned: coition chronol shuttled berlin side The monster species that never randomly spawned: divine summoner The monster species that never randomly spawned: mein vasopressor The monster species that never randomly spawned: ruby spore The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: necessity multiplying mutational The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 15) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 20) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 19) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 8) Trap randomization happened for 1 in 804 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (732) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (full helmet) * skullcap (hacker helmet) * flack helmet (echo helmet) * crystal helm (gas mask) * mining helm (resounding helmet) * field helm (wide metal helm) * helm of safeguard (musical helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (multilinguitis gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (explosive boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of mana (DEJIZ FRADO) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of extra healing (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.