Leeroy, lawful male redguardian Thalmor ------ - |.@@...| |......+ -------- [Leeroy the Concordate Agent] St8 Dx10 Co8 In9 Wi6 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 28 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 90% Wand drop chance was reduced to 90% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 78% Tool drop chance was reduced to 96% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: sling (turn 98) The following skill became untrainable if you tried to train it too early: scimitar (turn 67) The following skill became untrainable after a while: techniques (turn 24186) The following skill couldn't be trained before a certain turn number is reached: riding (turn 51425) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51102 Monster spawn increase reached its maximum at turn 174342 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 10632022 The monster class that cannot be genocided was mimic The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: null mold (freq bonus 24) The monster species that spawned more often: unseen wraith (freq bonus 16) The monster species that spawned more often: brain-eating ghoul (freq bonus 12) The monster species that spawned more often: volt patch (freq bonus 8) The monster species that spawned more often: swearer somersaulting (freq bonus 6) The monster species that spawned more often: iron golem (freq bonus 3) The monster species that spawned more often: bronze beetle (freq bonus 16) The monster species that spawned more often: dark eye (freq bonus 6) The monster species that spawned more often: spectre fiend (freq bonus 16) The monster species that spawned more often: beastenchanter (freq bonus 2) The monster species that spawned more often: wind stalk (freq bonus 8) The monster species that spawned more often: gummed scrivener (freq bonus 32) The monster species that spawned more often: sentiency blob (freq bonus 15) The monster species that spawned more often: castigation mauritanian (freq bonus 30) The monster species that spawned more often: Avatar of Roflth (freq bonus 20) The monster species that spawned more often: instanced sermon justiceship (freq bonus 8) The monster species that spawned more often: punker inauspiciously (freq bonus 18) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 12) The monster species that spawned more often: rock charactery (freq bonus 8) The monster species that spawned more often: tortoise (freq bonus 16) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster species that never randomly spawned: skirmisher topsoil The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: petty giant ant The monster species that never randomly spawned: querulously funnier countably The monster species that never randomly spawned: Balam The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: metamer rotten The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: omen The monster species that never randomly spawned: iron smasher The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 16) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 5) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 15) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (591) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (round helmet) * skullcap (tight helmet) * flack helmet (cloudy helmet) * crystal helm (spired helmet) * mining helm (knowledgeable helmet) * field helm (wide metal helm) * helm of safeguard (thinking helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (vampiric gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (chess boots) * boots of safeguard (plof heels) Scrolls scroll of healing (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (DUCKHACK III THE DUCKENING) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) * scroll of extra healing (UNPLAYABLE BINDER ROLE) * scroll of greater mana restoration (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.