Leeroy, lawful male redguardian Thalmor ---------- ----- |..@...........| +...@..{.......| |........$.....| ---------------- [Leeroy the Concordate Agent] St9 Dx11 Co12 In9 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 47% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: broadsword (turn 49) The following skill became untrainable if you tried to train it too early: matter spells (turn 1598) The following skill became untrainable after a while: dagger (turn 40168) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 42891) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 82563 Monster spawn increase reached its maximum at turn 136666 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6210253 The monster class that cannot be genocided was orc The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: join xorn (freq bonus 24) The monster species that spawned more often: border doeskin (freq bonus 4) The monster species that spawned more often: superthief (freq bonus 6) The monster species that spawned more often: dark female android (freq bonus 5) The monster species that spawned more often: petty white slime (freq bonus 8) The monster species that spawned more often: Social Justice Idiot (freq bonus 20) The monster species that spawned more often: abnormal stalk (freq bonus 8) The monster species that spawned more often: bloodthirsty soul (freq bonus 12) The monster species that spawned more often: weather forecast (freq bonus 16) The monster species that spawned more often: Sound Impacts (freq bonus 5) The monster species that spawned more often: gnome champion (freq bonus 20) The monster species that spawned more often: ace of diamonds (freq bonus 10) The monster species that spawned more often: shard spore (freq bonus 5) The monster species that spawned more often: nightmare monster (freq bonus 21) The monster species that spawned more often: dehnah sephirah (freq bonus 20) The monster species that spawned more often: defication fish (freq bonus 9) The monster species that spawned more often: shoo turret (freq bonus 8) The monster species that spawned more often: Irradiated Angel (freq bonus 20) The monster species that spawned more often: caterwaul (freq bonus 5) The monster species that spawned more often: protected white unicorn (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: +2 am barricade The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: winker feverfew The monster species that never randomly spawned: betokened deprecate The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: nether turret The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: dissatisfying nonskid The monster species that never randomly spawned: ice jelly The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 125) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 10) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 2) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Trap randomization happened for 1 in 69 traps Next attribute increase check would have come at turn 959 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (red helmet) * skullcap (engraved helmet) * flack helmet (steel helmet) * crystal helm (translucent helmet) * mining helm (crested helmet) * field helm (radiant helmet) * helm of safeguard (metal disk) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (awesome gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (mary janes) * boots of safeguard (plof heels) Scrolls scroll of healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of mana (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of phase door (I DONT UNDERSTAND RUSSIAN) scroll of standard id (EGULED EL IOM SERPA) scroll of cure (DEBT) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (FPMAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.