Leeroy, lawful male redguardian Thalmor ------- |..@..| |$@...| ......| |.....| ------- [Leeroy the Concordate Agent] St11 Dx7 Co6 In4 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: freezopathy You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 67% Implant drop chance was reduced to 71% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 90% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: shield (turn 6) The following skill became untrainable if you tried to train it too early: knife (turn 340) The following skill became untrainable after a while: two-weapon combat (turn 20574) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 24075) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51351 Monster spawn increase reached its maximum at turn 80324 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2066860 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: qualitatively wennish colossally sidelight stray (freq bonus 33) The monster species that spawned more often: imbalming inconclusive (freq bonus 14) The monster species that spawned more often: goblin leader (freq bonus 32) The monster species that spawned more often: germicide driver (freq bonus 7) The monster species that spawned more often: afro acrobatically (freq bonus 60) The monster species that spawned more often: hildaunt (freq bonus 10) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 21) The monster species that spawned more often: huge newt (freq bonus 10) The monster species that spawned more often: especially unacceptably blarneying (freq bonus 10) The monster species that spawned more often: confounding typal (freq bonus 16) The monster species that spawned more often: Scotland Yard special agent (freq bonus 20) The monster species that spawned more often: void fungus (freq bonus 16) The monster species that spawned more often: COM2COM (freq bonus 18) The monster species that spawned more often: enriching inundated sidlingly (freq bonus 22) The monster species that spawned more often: drydrip patch (freq bonus 21) The monster species that spawned more often: conn stile charted (freq bonus 27) The monster species that spawned more often: flying water demon (freq bonus 48) The monster species that spawned more often: mad zhar (freq bonus 33) The monster species that spawned more often: Dan Hibiki (freq bonus 30) The monster species that spawned more often: small troll (freq bonus 13) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster species that never randomly spawned: opticist biennial stagnation prewarned The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: easy crasher The monster species that never randomly spawned: party colony The monster species that never randomly spawned: ghastly soul The monster species that never randomly spawned: njuper The monster species that never randomly spawned: item damage monster The monster species that never randomly spawned: torauma The monster species that never randomly spawned: pawn of living stone The monster species that never randomly spawned: hitec wort The monster class that always generated with extra speed: dog or other canine The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 24) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 38) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 16) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 3) Trap randomization happened for 1 in 580 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (164) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (anachrononononaut helmet) * skullcap (chain-aventailed helmet) * flack helmet (grunter helmet) * crystal helm (poor helmet) * mining helm (grimace helmet) * field helm (strip bandana) * helm of safeguard (greenery helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (demolition gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (blue sneakers) * boots of safeguard (korean sandals) Scrolls scroll of healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (KESALAN PATHARAN) scroll of standard id (LASH EM EXTENDED BALROG SHOW) scroll of cure (TWAS BRILLIG) * scroll of extra healing (ELL HUROZUNTEL WHOTISPECI) * scroll of greater mana restoration (TOO FEKKING GOOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.