Leeroy, lawful male albae Poison Mage ---.- |.$.| |(..| |.q@| |...F ----- [Leeroy the Poison Mixer] St6 Dx10 Co11 In13 Wi8 Ch5 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(24) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) You fail to cast the spell correctly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: acid resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: devices (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 648) The following skill became untrainable after a while: protection spells (turn 60912) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 46086) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40115 Monster spawn increase reached its maximum at turn 112825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1878144 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: potentiator oversubscribed chile (freq bonus 12) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 30) The monster species that spawned more often: Seraph of the Weapons (freq bonus 10) The monster species that spawned more often: servitor of the outer gods (freq bonus 18) The monster species that spawned more often: lethe spore (freq bonus 7) The monster species that spawned more often: opal warp patch (freq bonus 12) The monster species that spawned more often: large freezing sphere (freq bonus 24) The monster species that spawned more often: tenthly disservice (freq bonus 6) The monster species that spawned more often: ferrous boomer (freq bonus 16) The monster species that spawned more often: fife force patch (freq bonus 18) The monster species that spawned more often: hunter medicinal (freq bonus 10) The monster species that spawned more often: faithful (freq bonus 8) The monster species that spawned more often: Shindou Saki (freq bonus 42) The monster species that spawned more often: drone colony (freq bonus 5) The monster species that spawned more often: non-mad laser (freq bonus 10) The monster species that spawned more often: megabyte impale (freq bonus 84) The monster species that spawned more often: leprechaun wizard master (freq bonus 16) The monster species that spawned more often: Zappa the Possessed (freq bonus 27) The monster species that spawned more often: orc berserker (freq bonus 8) The monster species that spawned more often: badger mushroom bat (freq bonus 21) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 14) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 17) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: squalor heralded The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: noncontrollably pate surprized undecided The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: sympathetic cognizance measuring cologned The monster species that never randomly spawned: frenzytaur The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: splat tactic snowmobiler The monster species that never randomly spawned: cherubim crudding bough The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 19) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 2) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 8) Trap randomization happened for 1 in 510 traps Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1490 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (weird cloak) Scrolls scroll of magic mapping (TRAINED THE HARD WAY) scroll of healing (VIA FERO DEO) scroll of mana (EVIL STUNT IS MORE POWER) scroll of phase door (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of standard id (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of cure (IS THE ALL SO CLASS) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (GENTLY CARESS YOU TOO) Spellbooks spellbook of confuse monster (hostile) spellbook of protection (right-handed) spellbook of cure blindness (pristine) spellbook of poison blast (ragged) Potions potion of hallucination (nanika) Rings ring of free action (dozed) Wands wand of poison (fir) wand of venom scattering (titanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.