Leeroy, lawful male redguardian Thalmor ------------- |......@....+ |....}.@.}.}| ------------- [Leeroy the Concordate Agent] St6 Dx10 Co6 In14 Wi13 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: searching (turn 108) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1936) The following skill became untrainable after a while: whip (turn 12103) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 36595) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25287 Monster spawn increase reached its maximum at turn 101022 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4588320 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: flying stalker piranha (freq bonus 36) The monster species that spawned more often: plague fiend (freq bonus 36) The monster species that spawned more often: grid bug (freq bonus 20) The monster species that spawned more often: novice light wall (freq bonus 7) The monster species that spawned more often: petro stalk (freq bonus 7) The monster species that spawned more often: albedo holistically (freq bonus 10) The monster species that spawned more often: greedily authenticator (freq bonus 30) The monster species that spawned more often: giant house fly (freq bonus 21) The monster species that spawned more often: glib monster (freq bonus 6) The monster species that spawned more often: undead gang scholar (freq bonus 36) The monster species that spawned more often: outlawing nonspecialist beatifying companied (freq bonus 9) The monster species that spawned more often: small healing permamimic (freq bonus 16) The monster species that spawned more often: joy spike mage (freq bonus 14) The monster species that spawned more often: Sarah's hugging boot (freq bonus 6) The monster species that spawned more often: undead tourist (freq bonus 10) The monster species that spawned more often: totally not a kraken (freq bonus 10) The monster species that spawned more often: law drake (freq bonus 18) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 6) The monster species that spawned more often: platinum growth (freq bonus 18) The monster species that spawned more often: hitec colony (freq bonus 14) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: ethereal drake The monster species that never randomly spawned: Mira The monster species that never randomly spawned: privatizing contraception The monster species that never randomly spawned: great cuban singer The monster species that never randomly spawned: postfixed prancing delectation devout The monster species that never randomly spawned: ekistic loping The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: woodman davenport lexicographer The monster species that never randomly spawned: madam lein The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 15) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 12) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 27) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 14) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 12) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 78) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 15) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: appearance shuffling trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 30) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (593) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (ruined helmet) * skullcap (netradiation helmet) * flack helmet (speechpipe helmet) * crystal helm (chain-aventailed helmet) * mining helm (yellow helmet) * field helm (plumed helmet) * helm of safeguard (green bowel) * war hat (transversal helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (fencing gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (cast iron boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (IN THE CHAPEL WAS AN AID OF ME) scroll of mana (REVERTREVERTREVERT IT IN RUSSIACK) scroll of phase door (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of standard id (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of cure (TRATS ARL) * scroll of extra healing (GASEOUS SNAKE) * scroll of greater mana restoration (SALIQUAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.