Leeroy, lawful male redguardian Thalmor -+-.-- ..`..| |b@..| |@...| ------ [Leeroy the Concordate Agent] St10 Dx8 Co9 In11 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 59 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 99% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 95% Tool drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: searching (turn 36) The following skill became untrainable if you tried to train it too early: attack spells (turn 286) The following skill became untrainable after a while: devices (turn 34300) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 47256) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24197 Monster spawn increase reached its maximum at turn 103528 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4448376 The monster class that cannot be genocided was turret The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: bright blue spore (freq bonus 6) The monster species that spawned more often: naasfalene (freq bonus 4) The monster species that spawned more often: griener beetle (freq bonus 21) The monster species that spawned more often: bright mind flayer (freq bonus 24) The monster species that spawned more often: nemi trampler (freq bonus 3) The monster species that spawned more often: hill giant (freq bonus 36) The monster species that spawned more often: imposting aureoled suborder (freq bonus 6) The monster species that spawned more often: giant yellow ant (freq bonus 16) The monster species that spawned more often: healthy ape (freq bonus 5) The monster species that spawned more often: astrodome driftage (freq bonus 4) The monster species that spawned more often: evil force patch (freq bonus 18) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 6) The monster species that spawned more often: quart recreation donated (freq bonus 6) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 12) The monster species that spawned more often: bright white patch (freq bonus 20) The monster species that spawned more often: undead bard (freq bonus 7) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 9) The monster species that spawned more often: leprechaun arm chest contractor (freq bonus 12) The monster species that spawned more often: Father Frost (freq bonus 3) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 5) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster species that never randomly spawned: blink warp fungus The monster species that never randomly spawned: diphthong palest The monster species that never randomly spawned: denouncer fainer alliterating cooer The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: nigritude yapped The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: rust ripper The monster species that never randomly spawned: zebra spider The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 9) Trap randomization happened for 1 in 59 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (638) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (resounding helmet) * skullcap (radiant helmet) * flack helmet (formula one helmet) * crystal helm (space helmet) * mining helm (wide conical hat) * field helm (thinking helmet) * helm of safeguard (yellow helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (fingerless gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (roman sandals) * boots of safeguard (cast iron boots) Scrolls scroll of healing (THERAC 25) scroll of mana (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of phase door (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of standard id (JE VEUX ETRE JETE DANS LES NOIX) scroll of cure (GASEOUS SNAKE) * scroll of extra healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of greater mana restoration (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.