Leeroy, lawful female albae Hussy -------- |......| |...N@.| .......| -.------ [Leeroy the Annoying Girl] St9 Dx6 Co12 In4 Wi4 Ch11 HusAlbFemLaw Dlvl:1 $0 HP16(18) Pw14(14) AC10 Exp1 T10 Latest messages You see no objects here. You hit the gecko. Cara hits the gecko. Cara feeds on the lifeblood! The gecko bites you! [-1 -> 16] Pick an object. N a naga (tame arvogenic topmodel called Cara, on a staircase) (base level 10) Accessing Pokedex entry for arvogenic topmodel... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -4, magic resistance = 40, alignment -5. Normal speed (12). Normal generation, with frequency 1. Resists level drain, death magic, hits as a +1 weapon. No conveyed resistances. Big, genocidable, amphibious, carnivorous, herbivorous, thick-skinned swimmer. This monster is always female. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d10, crushing bearhug - ordinary physical 1d4, kick - nether Pick an object. N a naga (tame arvogenic topmodel called Cara, on a staircase) (base level 10) Accessing Pokedex entry for arvogenic topmodel... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -4, magic resistance = 40, alignment -5. Normal speed (12). Normal generation, with frequency 1. Resists level drain, death magic, hits as a +1 weapon. No conveyed resistances. Big, genocidable, amphibious, carnivorous, herbivorous, thick-skinned swimmer. This monster is always female. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d10, crushing bearhug - ordinary physical 1d4, kick - nether You kill the gecko! # Having fun sitting on the floor? # Do you want to spread your scentful perfume? [yn] (n) You spread the lovely feminine drum stint reluctance brand perfume to intoxicate monsters around you! Cara becomes dizzy from the scent! Pick an object. N a naga (tame arvogenic topmodel called Cara) (base level 10) Accessing Pokedex entry for arvogenic topmodel... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -4, magic resistance = 40, alignment -5. Normal speed (12). Normal generation, with frequency 1. Resists level drain, death magic, hits as a +1 weapon. No conveyed resistances. Big, genocidable, amphibious, carnivorous, herbivorous, thick-skinned swimmer. This monster is always female. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d10, crushing bearhug - ordinary physical 1d4, kick - nether Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 56% Wand drop chance was reduced to 91% Potion drop chance was reduced to 87% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: form IV (Ataru) The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 182) The following skill became untrainable after a while: riding (turn 42100) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 28476) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66862 Monster spawn increase reached its maximum at turn 119566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 821205 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: naga (freq bonus 10) The monster species that spawned more often: hairy stalk (freq bonus 36) The monster species that spawned more often: dim fungus (freq bonus 44) The monster species that spawned more often: four-headed hydra (freq bonus 54) The monster species that spawned more often: darth dragon (freq bonus 288) The monster species that spawned more often: animated combat stiletto (freq bonus 22) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 144) The monster species that spawned more often: ill mushroom (freq bonus 48) The monster species that spawned more often: stepbrother curb (freq bonus 22) The monster species that spawned more often: vising earthquake (freq bonus 24) The monster species that spawned more often: little leprechaun (freq bonus 144) The monster species that spawned more often: apprentice colony lichen (freq bonus 52) The monster species that spawned more often: thorn tree (freq bonus 72) The monster species that spawned more often: low minator (freq bonus 78) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 72) The monster species that spawned more often: deterrent seethed postelection (freq bonus 24) The monster species that spawned more often: Malcanthet (freq bonus 39) The monster species that spawned more often: blake stone jelly (freq bonus 36) The monster species that spawned more often: ancient deep dragon (freq bonus 42) The monster species that spawned more often: desert force patch (freq bonus 24) The monster species that spawned more often: baby mimic (freq bonus 84) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: drawable rutty comprehension facedown remarkably seigneurage spinet showily The monster species that never randomly spawned: daygaunt The monster species that never randomly spawned: french portal ufo The monster species that never randomly spawned: pretty buzzing nymph The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: orc mage The monster species that never randomly spawned: nightly fungus The monster species that never randomly spawned: hurog The monster species that never randomly spawned: resurfacing allegiance The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 8) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 31) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 39) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 13) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 10) Trap randomization happened for 1 in 676 traps Next attribute increase check would have come at turn 329 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had 995 turns left to hit a guy. You had 996 turns left to defeat a guy. You had to wait until you can spread the perfume again. (2757) You were prevented from having petrification resistance (0) You had 1489 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (287) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of change (thorn) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of healing (SMUTT RIOT ZINEFAG) scroll of mana (I CAN HAZ HP PLZ) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (GO FEK YOURSELF) * scroll of extra healing (ETADPU CIMOC) * scroll of greater mana restoration (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (22 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 32 points,