Leeroy, lawful male redguardian Thalmor --------- |....@@.. |.......| |.......+ --------- [Leeroy the Concordate Agent] St10 Dx10 Co5 In8 Wi12 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 73% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 73% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: techniques (turn 13) The following skill became untrainable if you tried to train it too early: crossbow (turn 21) The following skill became untrainable after a while: matter spells (turn 40296) The following skill couldn't be trained before a certain turn number is reached: riding (turn 52826) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19454 Monster spawn increase reached its maximum at turn 134299 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2070310 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: domestic nymph (freq bonus 10) The monster species that spawned more often: frenzywall (freq bonus 21) The monster species that spawned more often: giant scorpion (freq bonus 4) The monster species that spawned more often: undead fish (freq bonus 18) The monster species that spawned more often: asian pedagogically (freq bonus 24) The monster species that spawned more often: doh sephirah (freq bonus 18) The monster species that spawned more often: cursed laser (freq bonus 16) The monster species that spawned more often: jazzer gargle (freq bonus 42) The monster species that spawned more often: borked gaunt (freq bonus 5) The monster species that spawned more often: deminewt (freq bonus 6) The monster species that spawned more often: Geryon (freq bonus 8) The monster species that spawned more often: petro mushroom (freq bonus 18) The monster species that spawned more often: animated roller blade (freq bonus 18) The monster species that spawned more often: Hailbush (freq bonus 16) The monster species that spawned more often: robot terminator zombie (freq bonus 12) The monster species that spawned more often: aggravated vortex (freq bonus 36) The monster species that spawned more often: young stone dragon (freq bonus 6) The monster species that spawned more often: rainbow seraphon (freq bonus 24) The monster species that spawned more often: suxxor (freq bonus 20) The monster species that spawned more often: Sigurd (freq bonus 6) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 7) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: soaring eel The monster species that never randomly spawned: baluchi-something The monster species that never randomly spawned: coprology cleaned The monster species that never randomly spawned: black metroid The monster species that never randomly spawned: crypto daemon The monster species that never randomly spawned: volcanic cattle The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: too deep one The monster species that never randomly spawned: vile temptress The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 21) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 54) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 19) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 3) Trap randomization happened for 1 in 70 traps Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (hydra helmet) * skullcap (great helmet) * flack helmet (weeping helmet) * crystal helm (secret helmet) * mining helm (internet helmet) * field helm (cone-shaped helmet) * helm of safeguard (plumed helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (comfortable gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (gentle boots) * boots of safeguard (plof heels) Scrolls scroll of healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of mana (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of phase door (TITTER WEATHERING) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of extra healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of greater mana restoration (J00NETHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.