Leeroy, lawful male redguardian Thalmor ------------- |............ |....@......| |...@........ - ----------- [Leeroy the Concordate Agent] St7 Dx10 Co9 In7 Wi6 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 58% Wand drop chance was reduced to 88% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 80% Food drop chance was reduced to 94% Monster death drops spawned with only 83% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: javelin (turn 39) The following skill became untrainable if you tried to train it too early: high heels (turn 672) The following skill became untrainable after a while: mace (turn 34115) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 38571) Heavy curses were more common by 61% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69692 Monster spawn increase reached its maximum at turn 301382 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1119852 The monster class that cannot be genocided was grue The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: walkable behindhand (freq bonus 12) The monster species that spawned more often: plasma stalk (freq bonus 3) The monster species that spawned more often: tahitian amount (freq bonus 12) The monster species that spawned more often: geology scorpion (freq bonus 30) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 20) The monster species that spawned more often: stone warp fungus (freq bonus 8) The monster species that spawned more often: sniper turret (freq bonus 18) The monster species that spawned more often: englishing fairest shot (freq bonus 36) The monster species that spawned more often: renting ganged graffiti (freq bonus 6) The monster species that spawned more often: depression mimic (freq bonus 24) The monster species that spawned more often: evasive enemy trooper (freq bonus 15) The monster species that spawned more often: stygian rage (freq bonus 12) The monster species that spawned more often: real patch (freq bonus 24) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 24) The monster species that spawned more often: enriched camera spoon (freq bonus 9) The monster species that spawned more often: aureolae newel (freq bonus 4) The monster species that spawned more often: venusaur (freq bonus 8) The monster species that spawned more often: vacuum force fungus (freq bonus 4) The monster species that spawned more often: navy warp fungus (freq bonus 14) The monster species that spawned more often: firebrate wort (freq bonus 9) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: extract base The monster species that never randomly spawned: sway scowed The monster species that never randomly spawned: edgy stalk The monster species that never randomly spawned: mode flummoxing The monster species that never randomly spawned: sheathed starving undeceive The monster species that never randomly spawned: void sphere The monster species that never randomly spawned: RNG Kop The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: blight queen The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 12) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 18) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 6) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 11) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 6) Trap randomization happened for 1 in 710 traps Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (tasseled helmet) * skullcap (precious helmet) * flack helmet (spinning helmet) * crystal helm (full helmet) * mining helm (strip bandana) * field helm (kitchen hat) * helm of safeguard (tight helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (inka gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (living boots) * boots of safeguard (plof heels) Scrolls scroll of healing (MY NAME IS MISTER SIR) scroll of mana (TOTALLY THE GIANT ERECTION) scroll of phase door (ZUKKO MY GOOK) scroll of standard id (FLASH EM EXTENDED PHOTOSHOOT) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (TU SCRONIUM ES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.