Leeroy, lawful male albae Pirate ----+----- |........| .o......| |........+ |@B......| ---------- [Leeroy the Landlubber] St11 Dx9 Co14 In7 Wi5 Ch10 PirAlbMalLaw Dlvl:1 $41 HP18(18) Pw9(9) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: magic resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 17% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 71% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 338) The following skill became untrainable if you tried to train it too early: chaos spells (turn 272) The following skill became untrainable after a while: dagger (turn 14753) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 19288) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107788 Monster spawn increase reached its maximum at turn 150732 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1453704 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: elder kraken (freq bonus 8) The monster species that spawned more often: chaosar (freq bonus 18) The monster species that spawned more often: snow drifter (freq bonus 12) The monster species that spawned more often: husbanding repeatedly (freq bonus 12) The monster species that spawned more often: administrational emporia (freq bonus 12) The monster species that spawned more often: BDSM girl (freq bonus 12) The monster species that spawned more often: orange fungus (freq bonus 16) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 15) The monster species that spawned more often: Seraph of the Weapons (freq bonus 22) The monster species that spawned more often: very old cyan dragon (freq bonus 10) The monster species that spawned more often: bang fly (freq bonus 14) The monster species that spawned more often: intervening connective (freq bonus 5) The monster species that spawned more often: drone colony (freq bonus 24) The monster species that spawned more often: navy wort (freq bonus 45) The monster species that spawned more often: steered procreativity (freq bonus 36) The monster species that spawned more often: Balam (freq bonus 16) The monster species that spawned more often: old golden dragon (freq bonus 40) The monster species that spawned more often: ghost (freq bonus 24) The monster species that spawned more often: depression permamimic (freq bonus 20) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 12) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: aerologist misruling The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: wasteland filial The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: adaptability sadistic inorganic attemper roadability The monster species that never randomly spawned: undisputable bowshot The monster species that never randomly spawned: rock treppor The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: knapsack bull The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 29) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 3) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 11) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 104) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 3) Trap randomization happened for 1 in 884 traps Next attribute increase check would have come at turn 959 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (533) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (WEREFOO ENDLESSTRANSFORMATION) scroll of mana (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of phase door (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of standard id (AWAY KRATSCHED) scroll of cure (CATCHES ERYONES EYE) * scroll of extra healing (DAIYEN FOOELS) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Potions potion of rum (cherry-blossom) Rings ring of see invisible (jet) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.