Leeroy, lawful male albae Paladin ----------- .........| |f........| |@.......# |.........| |.......... |......# $| |....... --------- [Leeroy the Fighter of Law] St4 Dx14 Co16 In9 Wi14 Ch12 PalAlbMalLaw Dlvl:1 $1 HP28(28) Pw28(28) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: flying You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 60% Food drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 45) The following skill became untrainable if you tried to train it too early: healing spells (turn 1911) The following skill became untrainable after a while: healing spells (turn 33155) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 13182) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 117225 Monster spawn increase reached its maximum at turn 235165 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 311360 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: borked gaunt (freq bonus 18) The monster species that spawned more often: shadow reaper (freq bonus 18) The monster species that spawned more often: stalactite penetrator (freq bonus 18) The monster species that spawned more often: large ferret (freq bonus 12) The monster species that spawned more often: ewok (freq bonus 4) The monster species that spawned more often: nexus naga (freq bonus 4) The monster species that spawned more often: moross moss (freq bonus 18) The monster species that spawned more often: cloud stalker (freq bonus 10) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 30) The monster species that spawned more often: evasive gnoll (freq bonus 6) The monster species that spawned more often: immobile patch (freq bonus 36) The monster species that spawned more often: ignis fatuus (freq bonus 60) The monster species that spawned more often: antimatter warp fungus (freq bonus 18) The monster species that spawned more often: polecorn (freq bonus 6) The monster species that spawned more often: baur (freq bonus 8) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 60) The monster species that spawned more often: multicolor boomer (freq bonus 16) The monster species that spawned more often: upraising snappier (freq bonus 24) The monster species that spawned more often: water monster (freq bonus 36) The monster species that spawned more often: exploding sheep (freq bonus 10) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 5) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster species that never randomly spawned: billhook thuggery reprovingly coolie The monster species that never randomly spawned: belated inerrant The monster species that never randomly spawned: workday terrarium ablest The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: laser stormtrooper The monster species that never randomly spawned: senior mind flayer The monster species that never randomly spawned: traipsing autographing The monster species that never randomly spawned: biology bitch The monster species that never randomly spawned: spiderling The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 24) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 14) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 45) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 9) Trap randomization happened for 1 in 318 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (gray helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (TFIRHCS EGILIEH) scroll of mana (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of phase door (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of standard id (FAGEYUDUD) scroll of cure (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of extra healing (BANDSMAN GROOMS LUCK) * scroll of greater mana restoration (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) Spellbooks spellbook of disintegration beam (pocket) Rings ring of warning (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.