Leeroy, lawful male albae Diver --------- |........ #....@| |.$ #.d+ | .#.| ----- [Leeroy the Beachcomber] St12 Dx11 Co14 In7 Wi9 Ch10 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak named V?Is![;51j[NS@ fits very tightly. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: see invisible You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 137 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 82% Food drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: saber (turn 111) The following skill became untrainable if you tried to train it too early: whip (turn 129) The following skill became untrainable after a while: attack spells (turn 41433) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 18909) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29422 Monster spawn increase reached its maximum at turn 128963 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1164917 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: leprechaun (freq bonus 3) The monster color that was spawned more often: white (freq bonus 6) The monster species that spawned more often: troll high priest (freq bonus 8) The monster species that spawned more often: sexy demimondaine (freq bonus 4) The monster species that spawned more often: guiling overspending (freq bonus 36) The monster species that spawned more often: petty troll (freq bonus 24) The monster species that spawned more often: shushed twinkly (freq bonus 30) The monster species that spawned more often: pep numeral (freq bonus 5) The monster species that spawned more often: star light (freq bonus 5) The monster species that spawned more often: abominable snowman (freq bonus 14) The monster species that spawned more often: wolfed thuggee (freq bonus 24) The monster species that spawned more often: gleemen wedded (freq bonus 15) The monster species that spawned more often: pestled expropriate (freq bonus 7) The monster species that spawned more often: thatch rescript (freq bonus 48) The monster species that spawned more often: mana hound (freq bonus 10) The monster species that spawned more often: wallpapering cooky (freq bonus 10) The monster species that spawned more often: frank stone (freq bonus 8) The monster species that spawned more often: deceiving spore (freq bonus 16) The monster species that spawned more often: black hound (freq bonus 32) The monster species that spawned more often: jubjub bird (freq bonus 24) The monster species that spawned more often: Jack the Ripper (freq bonus 12) The monster species that spawned more often: dreggiest navigability (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 5) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster species that never randomly spawned: jerseyed crudity procommunist The monster species that never randomly spawned: deployment reproof ancestor The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: trinary unbendable The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: crater colony The monster species that never randomly spawned: unconquerable deviator The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: color-changing bulb The monster species that never randomly spawned: aphid cone The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 34) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 20) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 23) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 240) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 63) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 38) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 4) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 17) Trap randomization happened for 1 in 477 traps Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (elliptic) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (PRIUS SA) scroll of mana (PLAY THE VIOLIN DULY THE OPINION) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (KRUIEMEDISYNE) scroll of cure (ARE YOU HAVING FUN YET) * scroll of extra healing (NEW VALUE FOR NAME REJECTED) * scroll of greater mana restoration (HCALIEN WOUWOU) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.