Leeroy, lawful male redguardian Thalmor ---- --------- ----- --------------- ---------- |..| ##|.}.....| ##|...| ..............| |......}.|####---..---#,-...>.}.| #,-...| |.......|.....| |.}.......,,,,........,,|......^| #,|...| |.....<.......| |........|####|......|#,----.---- #,|...| ---------.----- |........| ---..--- ,,, ,,....| #,# |..@...--- |..| #,### #,|...| #,# ----|--- --.- #,,,## #,--.--## #,# ###,,, #,,#,,,,# #,# #,,# ##,####,# #,# --.---.-[# #,# #,# |......|,----|-- #,,# |......|,|.....| -.--.--- |*.....-,|.....| |......| |......|#|.....|######|....`.| |....--- |......`,,,,,.....|.| ------ -------######-------- [Leeroy the Whitegold Ambassador] St9 Dx6 Co11 In15 Wi8 Ch12 ThaRedMalLaw Dlvl:3 $611 HP-19(30) Pw36(36) AC13 Exp5 T1094 XCnf XStn Latest messages You stagger and the world spins as your berserk rage fades. Unknown command ' '. Your phase door technique is ready to be used! You fall into the lava! The lava here burns you, and your health is severely damaged! [-14 -> 46] You rapidly sink into the lava! [-1 -> 29] You are stuck in the lava. (4x) # You sit in the lava! [-9 -> 21] You sink deeper into the lava. You are stuck in the lava. (4x) You pull yourself to the edge of the lava. You see a door open. # You sit on the lava. The lava burns you! You die... Your inventory Weapons j - 2 uncursed +0 orcish spears {24} k - an uncursed +0 orcish dagger {4} o - a cursed -1 lucern hammer {60} p - 5 cursed -1 orcish daggers {20} Armor b - an uncursed +0 elven mithril-coat {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} Potions r - an uncursed potion of object detection {0} Gems n - 4 uncursed +2 worthless pieces of green glass {4} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 51 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 96% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: mace (turn 64) The following skill became untrainable if you tried to train it too early: elemental spells (turn 84) The following skill became untrainable after a while: healing spells (turn 12344) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 38069) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33525 Monster spawn increase reached its maximum at turn 155056 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1070167 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 15) The monster species that spawned more often: mini triad (freq bonus 18) The monster species that spawned more often: nimble turret (freq bonus 15) The monster species that spawned more often: difficult elemental (freq bonus 10) The monster species that spawned more often: viper (freq bonus 16) The monster species that spawned more often: red draconian (freq bonus 108) The monster species that spawned more often: drowned dead one (freq bonus 10) The monster species that spawned more often: marjorid (freq bonus 30) The monster species that spawned more often: dread troll (freq bonus 28) The monster species that spawned more often: leprechaun caster (freq bonus 8) The monster species that spawned more often: rethink silt (freq bonus 4) The monster species that spawned more often: Alice (freq bonus 5) The monster species that spawned more often: Antimatter Katcher (freq bonus 18) The monster species that spawned more often: real patch (freq bonus 11) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 36) The monster species that spawned more often: motorcycle chain swinger (freq bonus 6) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 5) The monster species that spawned more often: proscenium star epilogued (freq bonus 4) The monster species that spawned more often: embraced drowess (freq bonus 24) The monster species that spawned more often: Juiblex (freq bonus 24) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 6) The monster species that never randomly spawned: debilitate reducible unary intervarsity The monster species that never randomly spawned: normal porpse The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: juggled llama enshrouding The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: mastughdon The monster species that never randomly spawned: grim master The monster species that never randomly spawned: infinitely cosigned bootery The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 92) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 2) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 19) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this trap was always invisible: metal spell trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 4) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 1986 Strength training was 15 Dexterity training was 25 Wisdom training was 7 Constitution training was 26 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were badly stunned (33) You were badly confused (32) You had not decided on your sexuality yet You were prevented from having see invisible (29) You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) You had infravision You had 504 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (full helmet) * skullcap (failuncap helmet) * flack helmet (covered helmet) * crystal helm (rotating helmet) * mining helm (space helmet) * field helm (dream helmet) * helm of safeguard (scuba helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (even pair of gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (profiled boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of mana (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of phase door (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (PHD IN HIGH HEELING) * scroll of extra healing (YOU EERIE SISTER FA) * scroll of greater mana restoration (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) Potions potion of object detection (voluminous) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 21 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (40 of 160) two-weapon combat [Unskilled] (max Expert) (16 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...