Leeroy, chaotic male redguardian Thalmor ---- |... ---...--- +.......| |.$.....| -...@- |..@|# ---- [Leeroy the Concordate Agent] St10 Dx7 Co9 In12 Wi8 Ch9 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: warning You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 80% Wand drop chance was reduced to 96% Potion drop chance was reduced to 86% Armor drop chance was reduced to 99% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 286) The following skill became untrainable if you tried to train it too early: lightsaber (turn 78) The following skill became untrainable after a while: trident (turn 46434) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 14001) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44865 Monster spawn increase reached its maximum at turn 127000 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1942752 The monster class that cannot be genocided was dragon The monster class that was spawned more often: quadruped (freq bonus 5) The monster species that spawned more often: undead tourist (freq bonus 22) The monster species that spawned more often: infantryman (freq bonus 42) The monster species that spawned more often: warp draconian (freq bonus 84) The monster species that spawned more often: adventurer colony (freq bonus 24) The monster species that spawned more often: psychic colony (freq bonus 24) The monster species that spawned more often: skilled laser (freq bonus 120) The monster species that spawned more often: agate force fungus (freq bonus 12) The monster species that spawned more often: ebony wort (freq bonus 17) The monster species that spawned more often: indwelling chauvinist bacillary (freq bonus 14) The monster species that spawned more often: walking cadaver (freq bonus 12) The monster species that spawned more often: two-footed snake (freq bonus 36) The monster species that spawned more often: air death (freq bonus 32) The monster species that spawned more often: condom seven (freq bonus 10) The monster species that spawned more often: noblewoman (freq bonus 24) The monster species that spawned more often: orc champion (freq bonus 54) The monster species that spawned more often: cincel vortex (freq bonus 12) The monster species that spawned more often: deadly ant (freq bonus 8) The monster species that spawned more often: mind force fungus (freq bonus 18) The monster species that spawned more often: diastolic ideologically (freq bonus 14) The monster species that spawned more often: weary pilgrim (freq bonus 27) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: Rough Teresa's gentle-soft sneaker The monster species that never randomly spawned: vacuum sphere The monster species that never randomly spawned: brothered objective The monster species that never randomly spawned: headless brute The monster species that never randomly spawned: dark potato The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: hc model The monster species that never randomly spawned: cazador The monster species that never randomly spawned: yule landsliding The monster species that never randomly spawned: minidemon The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 57) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 10) Trap randomization happened for 1 in 864 traps Trap difficulty was increased by 15 Next attribute increase check would have come at turn 1159 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (201) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (gray helmet) * skullcap (filtered helmet) * flack helmet (padded helmet) * crystal helm (space helmet) * mining helm (full helmet) * field helm (radiant helmet) * helm of safeguard (cone-shaped helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (fingerless gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (chess boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) scroll of mana (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (FLUKY STOREFRONTS) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (VELOX NEB) * scroll of greater mana restoration (STASH EM EXTENDED FINEST MAGIC CHESTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.