Leeroy, chaotic male redguardian Paladin M ---.-- .....| |....| |....| |.f@$| +....| ------ [Leeroy the Fighter of Law] St5 Dx11 Co17 In7 Wi9 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw4(19) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] Blood drips on your face. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: displacement You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 83% Armor drop chance was reduced to 92% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: general combat (turn 31) The following skill became untrainable if you tried to train it too early: long sword (turn 96) The following skill became untrainable after a while: body spells (turn 54687) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 16883) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86737 Monster spawn increase reached its maximum at turn 132831 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1311992 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: unicorn skeleton (freq bonus 72) The monster species that spawned more often: high ping bastard (freq bonus 10) The monster species that spawned more often: trudging disserve downsized (freq bonus 2) The monster species that spawned more often: floating lemon (freq bonus 8) The monster species that spawned more often: taker spore (freq bonus 3) The monster species that spawned more often: maintenance automaton (freq bonus 8) The monster species that spawned more often: cavewoman (freq bonus 12) The monster species that spawned more often: space monster (freq bonus 5) The monster species that spawned more often: porter rubber chicken (freq bonus 10) The monster species that spawned more often: renegade watchman (freq bonus 24) The monster species that spawned more often: marbling emblaze overdramatizing beard jaded befoul (freq bonus 30) The monster species that spawned more often: red missingno (freq bonus 15) The monster species that spawned more often: cheese warp patch (freq bonus 18) The monster species that spawned more often: isolating gimcrackery (freq bonus 12) The monster species that spawned more often: hidden morph vortex (freq bonus 12) The monster species that spawned more often: lesser umber hulk (freq bonus 12) The monster species that spawned more often: fire snake (freq bonus 24) The monster species that spawned more often: pink mushroom patch (freq bonus 20) The monster species that spawned more often: aureolin fungus (freq bonus 18) The monster species that spawned more often: green worm (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 12) The monster species that never randomly spawned: fazor lancer The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: draugr dragonshouter The monster species that never randomly spawned: altmer The monster species that never randomly spawned: manoctator The monster species that never randomly spawned: edgy force fungus The monster species that never randomly spawned: Princess Tsunade, the Medical Ninja The monster species that never randomly spawned: hod ettin The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: full-elf ranger The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 6) Trap randomization happened for 1 in 432 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (907) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cone-shaped helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (MANYFOLD ANNOY) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (REGNAD) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (DEHARK A SONE BHELL) Spellbooks spellbook of stone to flesh (memorial) Rings ring of warning (milled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (23 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.