Leeroy, lawful male albae Fencer - ----- |....@| |....@| |.....| |.....| ------- [Leeroy the Alcor] St14 Dx8 Co8 In15 Wi7 Ch8 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You displaced your ordinator called Andragil the battler. You can't go up here. There is a wall in the way! You can't go up here. There is a wall in the way! You displaced your ordinator called Andragil the battler. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: club (turn 24) The following skill became untrainable if you tried to train it too early: javelin (turn 4836) The following skill became untrainable after a while: missile weapons (turn 29919) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 49941) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48370 Monster spawn increase reached its maximum at turn 149860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1574240 The monster class that cannot be genocided was nymph The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: ruthless orc (freq bonus 20) The monster species that spawned more often: low ping bastard (freq bonus 14) The monster species that spawned more often: X@g-OsIx8-'BE!T^pJ1[@K6' (freq bonus 18) The monster species that spawned more often: theme ape (freq bonus 12) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 24) The monster species that spawned more often: RNGed Kop (freq bonus 6) The monster species that spawned more often: emissary cogito monologue (freq bonus 48) The monster species that spawned more often: selenite herder (freq bonus 24) The monster species that spawned more often: hundred handed one (freq bonus 24) The monster species that spawned more often: magnetic mold (freq bonus 12) The monster species that spawned more often: impulsive romance (freq bonus 42) The monster species that spawned more often: occult master (freq bonus 6) The monster species that spawned more often: hobbit on crack (freq bonus 6) The monster species that spawned more often: fancy mold (freq bonus 6) The monster species that spawned more often: vampiric colony (freq bonus 84) The monster species that spawned more often: underestimate raffler (freq bonus 24) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 20) The monster species that spawned more often: opal mold (freq bonus 36) The monster species that spawned more often: dark stalk (freq bonus 16) The monster species that spawned more often: The Coffin Nail (freq bonus 10) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 16) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster species that never randomly spawned: annoying nymphet The monster species that never randomly spawned: crossroad caned The monster species that never randomly spawned: cerulean warp patch The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: contaminated bug The monster species that never randomly spawned: special mold The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: geochemist transactor The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 21) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 5) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 13) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 13) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 7) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 2) Trap randomization happened for 1 in 325 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (838) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (narrow helmet) * skullcap (grimace helmet) * flack helmet (post-nuclear helmet) * crystal helm (basin helmet) * mining helm (mechanical helmet) * field helm (musical helmet) * helm of safeguard (wide conical hat) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (english gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (korean sandals) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (CUTME) scroll of mana (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of phase door (FREE2PLAYNODE) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of extra healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of greater mana restoration (PUTIUS CONSIO) Rings ring of increase accuracy (glamorous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.