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[yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: free action Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 189 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 36% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 83% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: lightsaber (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 500) The following skill became untrainable after a while: divination spells (turn 25339) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 54206) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92380 Monster spawn increase reached its maximum at turn 239140 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2974725 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 10) The monster species that spawned more often: clay force fungus (freq bonus 22) The monster species that spawned more often: satiny prodigiously (freq bonus 22) The monster species that spawned more often: bramble hulk (freq bonus 84) The monster species that spawned more often: +3 gml barrier (freq bonus 42) The monster species that spawned more often: haughty-looking elf (freq bonus 33) The monster species that spawned more often: testified convey (freq bonus 24) The monster species that spawned more often: portbeamtrice (freq bonus 24) The monster species that spawned more often: arvogene (freq bonus 33) The monster species that spawned more often: obsidian snake-woman (freq bonus 16) The monster species that spawned more often: deadly sin (freq bonus 22) The monster species that spawned more often: platinum dragon bat (freq bonus 30) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 22) The monster species that spawned more often: stimulated grilled (freq bonus 24) The monster species that spawned more often: notable warp fungus (freq bonus 26) The monster species that spawned more often: bebelith (freq bonus 66) The monster species that spawned more often: Master Archon (freq bonus 34) The monster species that spawned more often: dire snake (freq bonus 12) The monster species that spawned more often: petty demilich (freq bonus 44) The monster species that spawned more often: devteam member (freq bonus 26) The monster species that spawned more often: string-tanga prostitute (freq bonus 13) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster species that never randomly spawned: +4 vl cutoff The monster species that never randomly spawned: nonsubscriber pretended The monster species that never randomly spawned: wolfed thuggee The monster species that never randomly spawned: ferrymen bended The monster species that never randomly spawned: leavening farrowed The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: neb pikemen graven The monster species that never randomly spawned: unseen ghost The monster species that never randomly spawned: disfranchise postformed knacked restated The monster species that never randomly spawned: replayed parting The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 22) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 9) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 14) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 48) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 2) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 20) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 61) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 2) Trap randomization happened for 1 in 919 traps Next attribute increase check would have come at turn 4485 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from being a stoned chiller (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1134) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 25% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (KARSUS) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of cure (ENO OWT EERHT) * scroll of extra healing (LETS FAIL AND ROLL) * scroll of greater mana restoration (ULTRA BPLUSK ROUND 2) Spellbooks spellbook of wizard lock (mistranslated) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.