Leeroy, lawful male albae Nobleman ### #####%## I`,,,,,,, ###,,-|-------- -- #,,,#|...%%......| #####|..@?.....$.| |%.%........| |...........| ------------- [Leeroy the Pargar] St10 Dx8 Co9 In7 Wi7 Ch8 NobAlbMalLaw Dlvl:1 $0 HP28(28) Pw21(21) AC8 Exp2 T52 Latest messages You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. It rattles noisily! You freeze for a moment. You can move again. There is a wall in the way! (2x) You find a minighost posing as a statue. The saddled pony picks up a pack jackal corpse {300}. You destroy the minighost! Welcome to experience level 2. There is a wall in the way! (2x) # There is a wall in the way! (2x) The saddled pony drops a tin {0}. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 88% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 92% Tool drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: chaos spells (turn 31) The following skill became untrainable if you tried to train it too early: divination spells (turn 1833) The following skill became untrainable after a while: implants (turn 19549) The following skill couldn't be trained before a certain turn number is reached: riding (turn 37719) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86784 Monster spawn increase reached its maximum at turn 311665 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1802625 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: elder evil dragon (freq bonus 40) The monster species that spawned more often: ogre troll (freq bonus 40) The monster species that spawned more often: magic amazonas fish (freq bonus 9) The monster species that spawned more often: titanium golem (freq bonus 15) The monster species that spawned more often: percents Rat-Man (freq bonus 24) The monster species that spawned more often: animated beautiful sandal (freq bonus 48) The monster species that spawned more often: secretary (freq bonus 10) The monster species that spawned more often: englishing fairest shot (freq bonus 48) The monster species that spawned more often: netzah sephirah (freq bonus 18) The monster species that spawned more often: gnome (freq bonus 14) The monster species that spawned more often: burning eye (freq bonus 28) The monster species that spawned more often: unjudicial elevated (freq bonus 32) The monster species that spawned more often: sextan freedman (freq bonus 24) The monster species that spawned more often: tony aberrational regnant (freq bonus 42) The monster species that spawned more often: labyrinth trapper (freq bonus 16) The monster species that spawned more often: radiant force patch (freq bonus 16) The monster species that spawned more often: pignorated eminency (freq bonus 21) The monster species that spawned more often: cerulean fungus (freq bonus 14) The monster species that spawned more often: crush remortgaging parcelling (freq bonus 14) The monster species that spawned more often: garo nymph (freq bonus 16) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 7) The monster species that never randomly spawned: cutlet avenger The monster species that never randomly spawned: Woodland-quendi wierdo The monster species that never randomly spawned: overdose coexisted The monster species that never randomly spawned: unpa The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: techno stalk The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: Orthos The monster species that never randomly spawned: emulsoid litigiosity The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 41) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 12) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 2) Trap randomization happened for 1 in 352 traps Next attribute increase check would have come at turn 832 Strength training was 8 Dexterity training was 11 Wisdom training was 1 Constitution training was 6 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had 1435 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Armor * leather gloves (old gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (cone-shaped helmet) * skullcap (orange visored helmet) * flack helmet (horned helmet) * crystal helm (resounding helmet) * mining helm (rotating helmet) * field helm (formula one helmet) * helm of safeguard (crested helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (warped gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (hot boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (MERKELDAEMMERUNG) scroll of mana (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of phase door (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of standard id (HASTUR HASTUR HASTUR) scroll of cure (CHE NON SONO IO) * scroll of extra healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) * scroll of greater mana restoration (YOU MAEAEAEAEAEN EY) Rings ring of free action (wary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nobleman... Youescaped from the dungeon with 80 points,