Leeroy, lawful male albae Tracer -|--+-- |.@q..| |.....| |.....| ------- [Leeroy the Cursed Beginner] St12 Dx16 Co9 In13 Wi3 Ch12 TrcAlbMalLaw Dlvl:1 $0 HP16(16) Pw43(43) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You are already empty handed. You begin two-handed combat. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: jumping You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 26 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 99% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 99% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: body spells (turn 149) The following skill became untrainable if you tried to train it too early: healing spells (turn 726) The following skill became untrainable after a while: broadsword (turn 41276) The following skill couldn't be trained before a certain turn number is reached: lance (turn 7709) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20360 Monster spawn increase reached its maximum at turn 116976 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1324778 The monster class that cannot be genocided was kobold The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: unabsorbed dogma (freq bonus 12) The monster species that spawned more often: bright violet mold (freq bonus 18) The monster species that spawned more often: hell troll (freq bonus 42) The monster species that spawned more often: internet giant (freq bonus 42) The monster species that spawned more often: haughty-looking elf (freq bonus 42) The monster species that spawned more often: covetous great orc (freq bonus 15) The monster species that spawned more often: lizard (freq bonus 8) The monster species that spawned more often: muttony odorized remilitarized (freq bonus 24) The monster species that spawned more often: spit demon (freq bonus 10) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 48) The monster species that spawned more often: weeping fishing rod (freq bonus 5) The monster species that spawned more often: mined eye (freq bonus 15) The monster species that spawned more often: razorvine (freq bonus 16) The monster species that spawned more often: ingart (freq bonus 24) The monster species that spawned more often: maximin heater (freq bonus 12) The monster species that spawned more often: Demonic Angel (freq bonus 6) The monster species that spawned more often: toddling scalawag (freq bonus 12) The monster species that spawned more often: badger mushroom bat (freq bonus 6) The monster species that spawned more often: scud myasthenic (freq bonus 10) The monster species that spawned more often: skull druj (freq bonus 15) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 5) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster species that never randomly spawned: staggery discussion dillydallied drunk The monster species that never randomly spawned: recompensable scruffy johnnie The monster species that never randomly spawned: portulaca antithetically zoster The monster species that never randomly spawned: secularizer kissable chigger The monster species that never randomly spawned: super bottle The monster species that never randomly spawned: fencer The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: forgetter The monster species that never randomly spawned: ugod The monster species that never randomly spawned: appearance The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 16) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 16) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 84) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 83) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 2) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 112 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were wielding two weapons at once You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - reflection 6 matter 98% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (rigid) Scrolls scroll of taming (O WO WHATS THIS) scroll of enchant armor (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of healing (YASH EM EXTENDED POSIX SHELL) scroll of mana (UMUTO QUACK) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of cure (SEGMENTATION FAULT) * scroll of extra healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) * scroll of greater mana restoration (AUTOEXEC BAT) Spellbooks spellbook of reflection (defiled) Potions potion of levitation (spoonful) potion of dimness (creamy) Rings ring of warning (azurite) Wands wand of striking (lavender) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Skilled) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Tracer... You and Rambo escaped from the dungeon with 153 points, Since you escaped early, the score list will not be checked.