Leeroy, lawful male albae Geek --+-- |.... |Fd@| |...- |..$| ----- [Leeroy the Newbie] St16 Dx5 Co13 In12 Wi7 Ch9 GeeAlbMalLaw Dlvl:1 $0 HP26(26) Pw32(32) AC11 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Geek. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # You begin fighting with a weapon and your left hand. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: invisibility You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 75% Wand drop chance was reduced to 77% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 88% Tool drop chance was reduced to 98% Food drop chance was reduced to 83% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 17) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 216) The following skill became untrainable after a while: matter spells (turn 42981) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 46575) Items were more likely to be generated cursed by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93895 Monster spawn increase reached its maximum at turn 189129 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3580960 The monster class that cannot be genocided was xorn The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: gloombat (freq bonus 6) The monster species that spawned more often: loiterer fermented (freq bonus 21) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 18) The monster species that spawned more often: trap mushroom (freq bonus 28) The monster species that spawned more often: relinquisher shelving (freq bonus 42) The monster species that spawned more often: rooty (freq bonus 5) The monster species that spawned more often: furring epitome (freq bonus 8) The monster species that spawned more often: gay jelly (freq bonus 24) The monster species that spawned more often: crosstown disentangled (freq bonus 5) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 16) The monster species that spawned more often: Berith (freq bonus 96) The monster species that spawned more often: corrupted shambler (freq bonus 12) The monster species that spawned more often: bastard of the forest (freq bonus 12) The monster species that spawned more often: horace messiest (freq bonus 42) The monster species that spawned more often: undead occult master (freq bonus 20) The monster species that spawned more often: shard mushroom (freq bonus 24) The monster species that spawned more often: statue gargoyle (freq bonus 14) The monster species that spawned more often: petty centaur shaman (freq bonus 24) The monster species that spawned more often: water stalk (freq bonus 45) The monster species that spawned more often: Olog-hai professor (freq bonus 14) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 24) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: selenite sustenance engine The monster species that never randomly spawned: space monster The monster species that never randomly spawned: braying touchback The monster species that never randomly spawned: steel fly The monster species that never randomly spawned: chargeable vocative pouter The monster species that never randomly spawned: scapegoat uncut The monster species that never randomly spawned: ferret The monster species that never randomly spawned: frequently underestimate The monster species that never randomly spawned: wierdo horror The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 19) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 94) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 96) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 50) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 2) Trap randomization happened for 1 in 493 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1498 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (celtic helmet) * skullcap (aluminium helmet) * flack helmet (round helmet) * crystal helm (meso helmet) * mining helm (wide conical hat) * field helm (thinking helmet) * helm of safeguard (narrow helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (faded mittens) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (explosive boots) * boots of safeguard (riding boots) Scrolls scroll of healing (SLEXUAL JUSTICE WARRIORS 2019) scroll of mana (ESPRESSO 2 GO) scroll of phase door (HEALHEALHEALHEAL) scroll of standard id (TEEEE TSUUUU OOOOO) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of greater mana restoration (OM NOM NOM) Potions * potion of Jolt Cola (plaid) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Geek... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.