Leeroy, lawful male redguardian Thalmor ##----- -------##,,###---------- #,-...| |......,,,,,,,.........| ####,|...| ----.....|##,####|........| ##,,,,|...|#|......... ,,####|........| #,,###|%...,|........|,,,,,,,..)@A^..<| ---------- #,# --.--,|.....----,,####,|A..r@...8 |.|......| ####,# #,##,|.....|#,,,## --------.- |........|##,,,`# #,##,-.-----,,### #,# |........|#,,### #,##,#,,,,,,,## ,`# --------.-### ###`,##,#####,,,## ###,# #`,,,,,,,#######,,##### #####,,,# #,-.----,,,,,,,,,,,,,,# #,,,,,### #`|....|,--------.---## -|----- #,|....|,|..........| |.}...|####### #,|....|,|..........| |.}....,,,,,,####,|....|`...........| |.>..}|###,,,,,,,,-.`..|#------------ |......,,,,#######------ -------##### [Leeroy the Whitegold Ambassador] St13 Dx12 Co10 In9 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $9 HP-2(68) Pw47(47) AC10 Exp5 T447 Sat Nmb Latest messages You miss the arcadian mirror. The arcadian mirror misses. (2x) The arcadian mirror gazes directly at you! You are wracked with pains! [-25 -> 33] The ferret bites you! [-6 -> 27] The thalmor called Rulindil the whitegold ambassador drops a club {12}. Pick an object. A an angelic being (arcadian mirror) (base level 6) (female) Accessing Pokedex entry for arcadian mirror... Base statistics of this monster type: Base level = 6, difficulty = 14, AC = 1, magic resistance = 0, alignment 5. Normal speed (12). Normal generation in groups, with frequency 1. Uncommon (by factor 2). Resists poison. Leaves no corpse. Not genocidable flyer. This monster is always female. Follows you to other levels. Has infravision. Origin: DNetHack. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 2d6, crushing bearhug - ordinary physical 2d6, gaze - ordinary physical 1d6, ranged thorns - mirror attack You switch to your primary weapon. You just miss the arcadian mirror. The arcadian mirror hits you! [-1 -> 26] The arcadian mirror hits you! [-2 -> 24] [-6 -> 18] The arcadian mirror gazes directly at you! You are wracked with pains! You die... Your inventory Weapons a - a blessed +3 elven broadsword (weapon in hand) {30} c - the blessed +2 dark elven bow named Blastbark {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - a blessed +0 scimitar {16} o - an uncursed +0 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 ring mail {100} l - an uncursed +0 studded leather armor {80} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - a blessed scroll of blank paper {0} Potions j - an uncursed finalized potion of monster detection {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: flying You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 67% Food drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: paddle (turn 1813) The following skill became untrainable after a while: body armor (turn 45869) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 28986) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56503 Monster spawn increase reached its maximum at turn 142846 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4408246 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: imp or minor demon (freq bonus 12) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: +3 ed barrier (freq bonus 30) The monster species that spawned more often: faxed avenge (freq bonus 112) The monster species that spawned more often: red seraphon (freq bonus 84) The monster species that spawned more often: transshipped shelved (freq bonus 14) The monster species that spawned more often: swamp lizard (freq bonus 78) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 26) The monster species that spawned more often: rabid chicken (freq bonus 56) The monster species that spawned more often: lightning bug (freq bonus 32) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 56) The monster species that spawned more often: tanuki (freq bonus 68) The monster species that spawned more often: clock mold (freq bonus 78) The monster species that spawned more often: terrier (freq bonus 84) The monster species that spawned more often: teasingly definable (freq bonus 102) The monster species that spawned more often: tower statue (freq bonus 42) The monster species that spawned more often: crystal statue (freq bonus 28) The monster species that spawned more often: dragonkin broodmaster (freq bonus 42) The monster species that spawned more often: ach sephirah (freq bonus 15) The monster species that spawned more often: knighting mine engender (freq bonus 28) The monster species that spawned more often: tentacle pseudo (freq bonus 28) The monster species that spawned more often: waxworm (freq bonus 30) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: satiably league The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: towing peneplain The monster species that never randomly spawned: dwarf on crack The monster species that never randomly spawned: blue-green fungus The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: tanked elephant The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: clangored weaver The monster species that never randomly spawned: volt colony The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 42) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 2) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 934 Strength training was 14 Dexterity training was 5 Wisdom training was 4 Constitution training was 22 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were numbed (85) You had not decided on your sexuality yet You were suffering from very slight contamination. (11) You were prevented from having speed (48) You were prevented from having free action (0) You saw invisible You had infravision You had 3104 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) dazzle 1X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (musical helmet) * skullcap (long-hair helmet) * flack helmet (dream helmet) * crystal helm (cone-shaped helmet) * mining helm (radiant helmet) * field helm (gas mask) * helm of safeguard (covered helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (digger gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (buffalo boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of mana (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of phase door (LEVITICUS BUNG OX) scroll of standard id (PALIM PALIM) scroll of cure (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of extra healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of greater mana restoration (NSFW ASCII) scroll of fire (PEWDYWYPIE) scroll of blank paper (unlabeled) Potions potion of monster detection (gloss) Wands wand of digging (mistletoe) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 15 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (7 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (26 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...