Leeroy, lawful male redguardian Thalmor -------- |......| .......| |..@...| |.@....| -------- [Leeroy the Concordate Agent] St6 Dx10 Co12 In7 Wi13 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 68 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 20% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 65% Potion drop chance was reduced to 96% Tool drop chance was reduced to 91% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body armor (turn 64) The following skill became untrainable if you tried to train it too early: spear (turn 464) The following skill became untrainable after a while: bare-handed combat (turn 55904) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 53893) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60862 Monster spawn increase reached its maximum at turn 155672 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2132714 The monster class that cannot be genocided was ogre The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: confounding typal (freq bonus 30) The monster species that spawned more often: violent beauty (freq bonus 104) The monster species that spawned more often: camine spider (freq bonus 12) The monster species that spawned more often: lightbringer (freq bonus 10) The monster species that spawned more often: ruddle signatured (freq bonus 18) The monster species that spawned more often: Ratheax (freq bonus 20) The monster species that spawned more often: ogre spearman (freq bonus 24) The monster species that spawned more often: ivory growth (freq bonus 18) The monster species that spawned more often: werevortex (freq bonus 5) The monster species that spawned more often: lavender stalk (freq bonus 12) The monster species that spawned more often: nazism unrivaled (freq bonus 16) The monster species that spawned more often: waiver sateen (freq bonus 10) The monster species that spawned more often: woodsman (freq bonus 72) The monster species that spawned more often: sleep trove (freq bonus 22) The monster species that spawned more often: baby sarkany (freq bonus 36) The monster species that spawned more often: golden patch (freq bonus 27) The monster species that spawned more often: dark elven druid (freq bonus 18) The monster species that spawned more often: goblin dart-thrower (freq bonus 6) The monster species that spawned more often: dimensional portal (freq bonus 36) The monster species that spawned more often: caramelizing clodhopper (freq bonus 24) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 12) The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: terchet force patch The monster species that never randomly spawned: june between The monster species that never randomly spawned: minor mist cloud The monster species that never randomly spawned: thief vortex The monster species that never randomly spawned: tender girl The monster species that never randomly spawned: Inspector Kaptain The monster species that never randomly spawned: preaching rootlet sub The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 15) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 21) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 11) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 2) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 1032 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (mechanical helmet) * skullcap (arduous helmet) * flack helmet (wok-shaped helmet) * crystal helm (musical helmet) * mining helm (complete helmet) * field helm (crazy helmet) * helm of safeguard (scuba helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (english gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (noble sandals) * boots of safeguard (combat boots) Scrolls scroll of healing (CUTME) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (HHHHHHHHHHHHHHHHHHHHHHH) scroll of standard id (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of extra healing (LETS KEEP THIS TO WASHSELVES) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.